Simply as the titles says for those who have played Final Fantasy XI online oder the version of FFXIV before the reboot.
What did you liked more in these two games?
For me it's one of these things:
1. Summoner pets in Final Fantasy XI online
What i liked more about FFXI that the summoner job had real summons (like in the offline titles). Practically that what we received with Demi-Bahamut or Phoenix in FFXIV now.. but not as oversized huge as in FFXIV.
Summons in FFXI had a huge set of skills in the endgame. Such as supportive spells (Shiva for example had an ice spike shield buff for party members, Ramuh enthunder Weapon spells, Carbuncle had Shining Ruby (Group Heal) and a Shell/Protect Spell
in FFXIV ARR:
2. Elemental Weakness Wheel in Final Fantasy XI and Final Fantasy XIV vanilla
What practically is typical for every Final Fantasy game (except for FFXIV ARR and after) is, that each monster type has weaknesses against specific elements which ads an extra layer to the combat strategy (just like in Pokemon and many JRPG)
Nowdays we only have to go through our "skill routine" and evading ground markers in combat - that being about it.
3. Third Person Player perspective (instead of top-down view)
Since you are able to zoom out endlessly you tend to play Final Fantasy XIV more like a strategy game (top-down view) or like WoW, than from a more immersive third person rpg view like you were used to in the offline Final Fantasys.
Which in my opinion leads to much less immerson and roleplay feeling - you get dragged out of the world:
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how people play nowdays in FFXIV:
(ok, sorry the last one is a wrong picture...)
4. Better weather effects:
Final Fantasy XIV vanilla (1.0.)
FFXIV ARR - non-voluminous static artificial stars wallpaper:
In my opinion in FFXIV vanilla, and even in FFXI the weather and environment feels much more organic and realistic than the flat star sky-wallpapers in FFXIV nowdays after ARR. It's much more "artificial" i guess.
4. Overworld monsters are NO trash mobs
In the Final Fantasy series every monster on the world matters and can be a potential threat to the player.
Like the very known enemy Morbol / Malboro or a cacutar). In FFXIV ARR these are just pure trash monsters and dont matter. it doesnt even make fun when you beat one.
4. Lack of debuff / utillity spells / abillities
I am missing utillity / debuff and support spells in FFXIV. For example my Red mage doesnt have the abillity to cast blind, paralyze, slow or refresh (MP). Just because every group setup needs to work in the world of "party roulette"
Well in the end what i overall dislike seems to be the "WoW"-fication and having less FF feeling in the end.
What do you liked more in FFXI or vanilla FFXIV?