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  1. #31
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by ItMe View Post
    No, I think we have the same stance here.
    /fistbump?
    Sure. /Fistbump.

    Unrelated:

    Honestly, my completely unreasonable answer to the Egi problem is to integrate it further into the Summoner's kit and system.

    Take their "Egis cannot be hurt, and functionally don't exist on the map" thing a step further and eliminate them entirely as their own entity. Add them to the Summoner's skeleton and animations, hovering over our shoulder (Or down by our heel, for Carbuncle) while we do things. When we use an Egi assault, they do their animation as part of the Summoner's animation, with Ifrit and Titan dashing out and retreating back to our shoulder as part of the attack animation (or just teleporting, since that would limit animation lock.)

    Their autos can become our autos (Though this would require either giving Titan and Ifrit range, or the Summoner entering melee range to get the most out of them, so I can see the problem here) or whatever to make up for the loss of DPS that would otherwise occur.

    I say it is unreasonable because fusing the animations together like this would be like making animations for a whole new class (I think, I'm not an animator), so it's a bit much to expect from them.

    Edit: I'd also be interested in seeing them replace the job actions with more Egi actions, so the egi is even more significant to our combat style, even if it's just a cosmetic change, but I'm probably being greedy.
    (1)
    Last edited by ChazNatlo; 06-11-2021 at 06:34 AM.