Quote Originally Posted by ChazNatlo View Post
My point wasn't that you were wrong, just that the argument that "This is XIV's own thing, it shouldn't be like other Final Fantasy games" is forcing a divide of "It isn't that, it is this." when it is, in fact, both.
Ah, that's very true.



Quote Originally Posted by ChazNatlo View Post
I interpreting your stance to be that they are making their thing, and tying it design wise to the classic Summoner job, While I am saying that it is their original interpretation of the summoner job. The distinction is the direction they are going. one has them design a game vocation, and then fit the Job over it like a glove, the other is them taking the Classic Job and making it fit the system and world they have built.
No, I think we have the same stance here.
/fistbump?



Quote Originally Posted by ChazNatlo View Post
...Now if only there were more threads starting from more or less brass-tack details by which to make Egis not objectively terrible instead of beginning from requests to burn SMN to the ground (or literally remove it as a job)...
No shade on OP, but I agree.



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Quote Originally Posted by dezzmont View Post
No change to SMN will ever fix its core issues that keep coming up until you look at the source of the complaints, which is really not 'the egi is low potency' or 'its not fun how much getting rezzed hurts your rotation' as much as 'EGI FEEL BAD.'
Egis are beautiful and adorable and... yeah... very little fun to use...
I don't pretend to understand job design philosophy (that I don't understand the appeal of BLM shows me just how much I don't get), but when even a dummy like me can play SMN and be underwhelmed by the egi...
I wonder what things would have been like if instead of splitting off into SCH, SMN split off into the trance summoner and into an egi focused one...