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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Raikai View Post
    I'd say even Savages are doable without 100% perfection regarding job rotation/alignments, as long as people aren't dying all the time..
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....

    But rotations in general are pretty boring I think. Ninja is a little better as it has a bit of flexibility to it. But using the same skills in the same order every single boss you fight .. gets stale very quickly
    (3)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....
    Not entirely, some mechanics need an 8th in Ultimate or it really isn't possible. They usually pilot your account to get you the win.
    (7)
    Gae Bolg Animus 18/04/2014

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....

    But rotations in general are pretty boring I think. Ninja is a little better as it has a bit of flexibility to it. But using the same skills in the same order every single boss you fight .. gets stale very quickly
    Indeed it does... the problem is that the rotations in xiv have very little horizontal depth. They are only a single vertical threshold where usually there are 2 playstyles:
    a) Keep up with X, Y, Z while not dropping your rotation
    or
    b) Shove in the max. amount of action inside X window

    in both of these options the only thing that 'tests' you is basically your attention span, and how can you cope with a cemented rotation while avoiding encounter telegraphs. This, like you said, gets stale fast, because everything is heavily scripted... from the encounter to how you're supposed to play your job.

    To be honest, I dunno if they ever hinted on straying away from this formula. I feel that's about one of the very few upper hands that WoW has over XIV, which is class playstyle being more diverse and encounter mechanics being more interesting... too interesting sometimes to the point of almost chaotic. The good side, on XIV's note, is that it's much easier to balance.
    (2)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....

    But rotations in general are pretty boring I think. Ninja is a little better as it has a bit of flexibility to it. But using the same skills in the same order every single boss you fight .. gets stale very quickly
    ninja opener is madness but after that is meh ....i would prefer less madness on the TA window and more interesting rotation afterwards ,but thats how the job is played now so...

    Quote Originally Posted by Raikai View Post
    Indeed it does... the problem is that the rotations in xiv have very little horizontal depth. They are only a single vertical threshold where usually there are 2 playstyles:
    a) Keep up with X, Y, Z while not dropping your rotation
    or
    b) Shove in the max. amount of action inside X window

    in both of these options the only thing that 'tests' you is basically your attention span, and how can you cope with a cemented rotation while avoiding encounter telegraphs. This, like you said, gets stale fast, because everything is heavily scripted... from the encounter to how you're supposed to play your job.

    To be honest, I dunno if they ever hinted on straying away from this formula. I feel that's about one of the very few upper hands that WoW has over XIV, which is class playstyle being more diverse and encounter mechanics being more interesting... too interesting sometimes to the point of almost chaotic. The good side, on XIV's note, is that it's much easier to balance.
    yeah , almost all the jobs have rigids rotations that not change , u only need to avoid or do mechanics while keeping that rigid rotation /rigid boss script , proc jobs keep u awake tho

    Wow nowdays is all about builder - spender with some procs
    (1)
    Last edited by Warlyx; 06-19-2021 at 09:51 PM.

  5. #5
    Player
    Neihel's Avatar
    Join Date
    Nov 2015
    Posts
    86
    Character
    Neihel Aberola
    World
    Ragnarok
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....
    they break the TOS and borrow your account for the clear
    (1)