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  1. #1
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90

    (controversial statement time)

    Not every job needs to have an air-tight spell/dps rotation in order to be fun or doable.
    (2)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    you are right pretty much for everything up to savage/ultimate. Even with EX you can perform "poorly" and still clear it.
    (1)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,320
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DrWho2010 View Post
    you are right pretty much for everything up to savage/ultimate. Even with EX you can perform "poorly" and still clear it.
    I'd say even Savages are doable without 100% perfection regarding job rotation/alignments, as long as people aren't dying all the time..
    (1)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Raikai View Post
    I'd say even Savages are doable without 100% perfection regarding job rotation/alignments, as long as people aren't dying all the time..
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....

    But rotations in general are pretty boring I think. Ninja is a little better as it has a bit of flexibility to it. But using the same skills in the same order every single boss you fight .. gets stale very quickly
    (3)

  5. #5
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by P0W3RK1D View Post
    Not every job needs to have an air-tight spell/dps rotation in order to be fun or doable.
    I would agree. More then a few people I know were not happy and quickly quit FFXIV because of the constant button mashing on top of the DDR mechanics for a lot of bosses. My wife is an example of this and ended up going to FFXI instead because the combat was much more relaxed. While I can handle it, I'm not exactly enthusiastic about it either. One of my biggest gripes about FFXIV combat is we have auto-attacks but you should never realistically ever see the animation if you're doing your job even remotely right. It's a bit much.

    It would be nice is a single job was based more on auto attacking and you'd occasionally do moves based on a growing TP bar, just to be different from the spam fest in every other job.
    (2)

  6. #6
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....
    Not entirely, some mechanics need an 8th in Ultimate or it really isn't possible. They usually pilot your account to get you the win.
    (7)
    Gae Bolg Animus 18/04/2014

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,320
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....

    But rotations in general are pretty boring I think. Ninja is a little better as it has a bit of flexibility to it. But using the same skills in the same order every single boss you fight .. gets stale very quickly
    Indeed it does... the problem is that the rotations in xiv have very little horizontal depth. They are only a single vertical threshold where usually there are 2 playstyles:
    a) Keep up with X, Y, Z while not dropping your rotation
    or
    b) Shove in the max. amount of action inside X window

    in both of these options the only thing that 'tests' you is basically your attention span, and how can you cope with a cemented rotation while avoiding encounter telegraphs. This, like you said, gets stale fast, because everything is heavily scripted... from the encounter to how you're supposed to play your job.

    To be honest, I dunno if they ever hinted on straying away from this formula. I feel that's about one of the very few upper hands that WoW has over XIV, which is class playstyle being more diverse and encounter mechanics being more interesting... too interesting sometimes to the point of almost chaotic. The good side, on XIV's note, is that it's much easier to balance.
    (2)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....

    But rotations in general are pretty boring I think. Ninja is a little better as it has a bit of flexibility to it. But using the same skills in the same order every single boss you fight .. gets stale very quickly
    ninja opener is madness but after that is meh ....i would prefer less madness on the TA window and more interesting rotation afterwards ,but thats how the job is played now so...

    Quote Originally Posted by Raikai View Post
    Indeed it does... the problem is that the rotations in xiv have very little horizontal depth. They are only a single vertical threshold where usually there are 2 playstyles:
    a) Keep up with X, Y, Z while not dropping your rotation
    or
    b) Shove in the max. amount of action inside X window

    in both of these options the only thing that 'tests' you is basically your attention span, and how can you cope with a cemented rotation while avoiding encounter telegraphs. This, like you said, gets stale fast, because everything is heavily scripted... from the encounter to how you're supposed to play your job.

    To be honest, I dunno if they ever hinted on straying away from this formula. I feel that's about one of the very few upper hands that WoW has over XIV, which is class playstyle being more diverse and encounter mechanics being more interesting... too interesting sometimes to the point of almost chaotic. The good side, on XIV's note, is that it's much easier to balance.
    yeah , almost all the jobs have rigids rotations that not change , u only need to avoid or do mechanics while keeping that rigid rotation /rigid boss script , proc jobs keep u awake tho

    Wow nowdays is all about builder - spender with some procs
    (1)
    Last edited by Warlyx; 06-19-2021 at 09:51 PM.

  9. #9
    Player
    Neihel's Avatar
    Join Date
    Nov 2015
    Posts
    86
    Character
    Neihel Aberola
    World
    Ragnarok
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Nothing requires 100% perfection. Hell even ultimates. Which is why you see party finders of people selling clears. They can basically 6-7 man the entire thing and carry your ass while you just lay dead on the floor and watch....
    they break the TOS and borrow your account for the clear
    (1)

  10. #10
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by P0W3RK1D View Post
    Not every job needs to have an air-tight spell/dps rotation in order to be fun or doable.
    Some of the older MMOs used to not have both a tight rotation, as well as a global cooldown. It all came down to each abilities individual Cooldown and Classes were designed in a way, where they never truly ran out of abilities to use during combat.
    (1)