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  1. #11
    Player Anhra's Avatar
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    Sep 2020
    Location
    Ul'dah
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    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    It is understandable that casual gamers aren't that interested in this sort of thing. This Thread and Idea exists solely for those that wish to push their limits by limiting themselves as far down as it is possible. And the feeling of acomplishment of clearing the impossible, is something that no itemdrop or title can even remotely catch up to.
    (0)

  2. #12
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anhra View Post
    It is understandable that casual gamers aren't that interested in this sort of thing. This Thread and Idea exists solely for those that wish to push their limits by limiting themselves as far down as it is possible. And the feeling of acomplishment of clearing the impossible, is something that no itemdrop or title can even remotely catch up to.
    "Casual gamers". No this is plain boring I'd say, I think most would rather not subject themselves to garbage gameplay - which these old dungeons are comprised of - with all their skills missing, no healer.. Standing in place with a grand total of like 4 skills, is NOT gameplay that wows me, and I'd say most others. I'd rather have proper challenge, where I can utilize my full toolkit and work towards an actual reward. It's not "clearing the impossible" it's called wasting time, but that's just my thoughts.
    (1)
    Last edited by SturmChurro; 06-06-2021 at 04:27 AM.
    WHM | RDM | DNC

  3. #13
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Anhra View Post
    It is understandable that casual gamers aren't that interested in this sort of thing. This Thread and Idea exists solely for those that wish to push their limits by limiting themselves as far down as it is possible. And the feeling of acomplishment of clearing the impossible, is something that no itemdrop or title can even remotely catch up to.
    I don't think there are that many hard core players that would fall into this either.

    This sounds like more what a group of friends would do for the occasional "just for fun" run and not one of their serious "to challenge themselves" runs.
    (1)

  4. #14
    Player Anhra's Avatar
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    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seera1024 View Post
    This sounds like more what a group of friends would do for the occasional "just for fun" run and not one of their serious "to challenge themselves" runs.
    That's why i share this Info. So that People know which Dungeons they can do if they plan on playing by the rules i mentioned with the OP.
    (0)

  5. #15
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Anhra View Post
    That's why i share this Info. So that People know which Dungeons they can do if they plan on playing by the rules i mentioned with the OP.
    But part of the fun of the limits is the not knowing if it's possible. By telling people that is, there goes a good portion of the fun. But that's just my view on things like this.

    Some of the fun is unknowingly picking one that's next to impossible if not impossible given the limitations imposed and watching as the group collectively fails.

    Because again, players do this for the fun of it. Not for the challenge.
    (1)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Roeshel View Post
    Asking for "hard" content that excludes healers will never ever happen. The fact that you don't even need a healer to clear the dungeon speaks for itself that the dungeon is far too easy.
    While I'd largely agree with your latter point, no such request has been made. The OP just mentioned a way they've been getting a renewed kick out of dungeon-running among premades. At no point did they ask that be standardized or implemented as a core game feature. (ItMe has done likewise in sharing his preferred personal challenge mode, the 12-action limit.)

    The only actual requests thus far have been mine and Zeylos's. I've (snidely, admittedly) asked that the baseline dungeons have a modicum of difficulty, and Zeylos has promoted an official means of reiterative and granular difficulty increases by which to challenge oneself in dungeons.
    (0)

  7. #17
    Player Anhra's Avatar
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    Sep 2020
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    Ul'dah
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    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    While I'm also a fan of having the odd no-crystal run for teh lulz, there is another idea I've become much more fond of over time.
    Instead of limiting your actions to just what you get without your job crystal, I find it pretty interesting to limit everyone to 12 actions each.
    -- It can be fun trying to think about what kind of kit you can put together in that small of a space
    -- there's a little customizability for each run
    -- and because you have access to actions learned after level 30 you're more capable of tackling dungeons beyond ARR.

    If you give it a shot lemme know what you and your friends think ; )
    Sounds good on paper, but i think 12 Skills might be too many to make a large enough difference. That Idea would however, look great on a BLU only run, where you can limit yourself by /dice (3-12). I might give it a try later today.
    (0)

  8. #18
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Anhra View Post
    Sounds good on paper, but i think 12 Skills might be too many to make a large enough difference. That Idea would however, look great on a BLU only run, where you can limit yourself by /dice (3-12). I might give it a try later today.
    What skills would you bring as a tank? A healer? DPS?

    Samurai would 100% be limited completely, unable to do its full rotation. Same with DRG. WHM would be fine with only 5 (regen, cure 2, medica 2, esuna, holy) 12 is enough to make you think and work quicker on your toes.
    (1)

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