

Then it wouldn't solve the problem here, would it?In WoW, certain things scale like quest targets and some world bosses. Once they are hit by a player, or multiple players, the HP levels go up. If someone dies or leaves that HP doesn't change, since it already calculated the numbers. The enemy dies, respawns and the process can start again.
If the fate mobs/boss hp and defense don't change dynamically, then it'd scaled down and locked to whoever get there first. The rest come in and zerg them down in seconds, making it difficult to get gold.
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