Should we receive exploration zones again in Endwalker. Please take some things into consideration

1: Don't make the area so large that by the time you get to a fate in just one zone of the map the fate is 80-90% dead and players are unable to get credit for it.

2: If you are going to do buffs post level cap again maybe make it so they only apply to the instanced content like Castrum Lacis Latore, Dalriada, and Delubrum Regane. This would also help fates not die so fast.

3: Don't make lost actions required for winning or even just doing things in a reasonable amount of time, or surviving certain engagements. Consider them as just a bonus that makes things better if you have them or...

4: Make Lost Actions, or whatever you call them next time, a one and done thing. Meaning once you have that skill or item you never have to go find it again once you have used it up. Just make them have cool downs, or be a once per zone thing or a until you die thing.

5: The saying is three strikes and you are out. So maybe instead of instant death after getting hit twice you could up that to three times. Two is very low especially when going into something for the first time.