I have been in really quick runs, but they certainly were not 15 minutes thats for sure. 23-25 at the most for me personally; so yeah... 15 minutes would be a heck of a thing to see. xD
Journey to all fish: 1383/1729 (348 remaining) [79%]
If you are in DR use an essence. It can be anything, just use something. It's not to help just you, it's to help the other 23 people with you. If I decide to bring one but like 10 others decide not to, those people now made my choice of having a fast run invalid.
Today I was in a Castrum a run with 18 players, so we got Echo bonus. My party's setup was pretty bad, with players having combinations like Cure II and Cure III for whatever reason including healers, or carrying Protect/Shell on DPS and a general lack of essence. I went as MNK with Beast Essence, Rend Armor and Assassinate. I went bottom with a 10-8 split.
Bottom had a 40% advantage on top. I stop DPSing for a bit waiting for them to catch up but the Drill is taking a lot of damage due to low numbers for the split attacks and tethers, so we kill bot with Top still on 50%. We kill the waves of mobs for 2+ minutes but eventually we wipe because Drill took too much damage from Top's boss attack.
We have time for one more attempt, so this time I go top. 9-9 split. This time Top finishes almost 40% ahead. Bottom is unable to kill boss before the drill dies from splits and tethers.
This is how important essence and action usage is on Bozja.
now you understand my painToday I was in a Castrum a run with 18 players, so we got Echo bonus. My party's setup was pretty bad, with players having combinations like Cure II and Cure III for whatever reason including healers, or carrying Protect/Shell on DPS and a general lack of essence. I went as MNK with Beast Essence, Rend Armor and Assassinate. I went bottom with a 10-8 split.
Bottom had a 40% advantage on top. I stop DPSing for a bit waiting for them to catch up but the Drill is taking a lot of damage due to low numbers for the split attacks and tethers, so we kill bot with Top still on 50%. We kill the waves of mobs for 2+ minutes but eventually we wipe because Drill took too much damage from Top's boss attack.
We have time for one more attempt, so this time I go top. 9-9 split. This time Top finishes almost 40% ahead. Bottom is unable to kill boss before the drill dies from splits and tethers.
This is how important essence and action usage is on Bozja.
Yep, I call out Lost Spellforge is much more helpful nowadays for the first Castrum bosses because of sporadic essence use, and yet people still don't know that both floors of bosses have weakness to Magic.Today I was in a Castrum a run with 18 players, so we got Echo bonus. My party's setup was pretty bad, with players having combinations like Cure II and Cure III for whatever reason including healers, or carrying Protect/Shell on DPS and a general lack of essence. I went as MNK with Beast Essence, Rend Armor and Assassinate. I went bottom with a 10-8 split.
Bottom had a 40% advantage on top. I stop DPSing for a bit waiting for them to catch up but the Drill is taking a lot of damage due to low numbers for the split attacks and tethers, so we kill bot with Top still on 50%. We kill the waves of mobs for 2+ minutes but eventually we wipe because Drill took too much damage from Top's boss attack.
We have time for one more attempt, so this time I go top. 9-9 split. This time Top finishes almost 40% ahead. Bottom is unable to kill boss before the drill dies from splits and tethers.
This is how important essence and action usage is on Bozja.
The uninformed still play this "amount of people should be even" BS game. Of course if you have majority casters on the floor it will melt. Spellforge the best equalizer, not to mention saving a lot of time. I'm willing to bet 80% who queue into Castrum probably even have that skill in the chest and just never decide to bring it.
Last edited by technole; 07-10-2021 at 10:03 AM.
Just tried a premade PF group for the first time the other day and we made it in 19 minutes. We still had a bunch of people that weren't at 10 damage stacks yet too. It was actually wild how much we just... skipped. I don't think the last boss even jumped away at all?? Like... it was awesome lmao
Someone in my static got a 16 minute PF run on Sunday. The fastest group I've ever queued into was 29 minutes, and they average closer to 40 in my experience. I honestly might just stick to PF runs as long as people are still doing them, cause with a good enough group you can literally do 2-3 runs in the time a queued group usually takes for 1.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Not gonna lie, your story is part of the reason I’m wishing for more side-contents with this sort of ‘soft DPS checks’. Main story contents can stay ‘roflstomp’ as they are today because they’re mandatory, but implementing such dps checks on side contents such as this… probably won’t be too much to ask. Besides, being a sidecontent, means players can choose to ignore it and still play the game just fine in other contents.
A friend of mine had a similar ordeal & ever since then they’d been hitting me up to assist in frag/cluster farming to bulk them up with supplies of essences & lost actions. It’s a refreshing change from the previous ”Lololol you don’t need essences lmao.”-attitude they had before.
It's also a lot more money efficient. I have to use 1 and a half stacks of Rend Armor on a queued run to make it take 30 minutes, whereas in a PF run I don't end up using 1 full stack and it takes 15 minutes.Just tried a premade PF group for the first time the other day and we made it in 19 minutes. We still had a bunch of people that weren't at 10 damage stacks yet too. It was actually wild how much we just... skipped. I don't think the last boss even jumped away at all?? Like... it was awesome lmao
Someone in my static got a 16 minute PF run on Sunday. The fastest group I've ever queued into was 29 minutes, and they average closer to 40 in my experience. I honestly might just stick to PF runs as long as people are still doing them, cause with a good enough group you can literally do 2-3 runs in the time a queued group usually takes for 1.
I really hope Squarenix starts listening to player's feedback for once and implements a way to kick griefers that don't use essences and actions since they are costing people time and money.
At the end of the day essences are not a requirement to clear the content, only a benefit. DR is classed as casual content and the devs aren't going to alienate groups of players if they don't have essences/lost actions etc for the run.
The worse thing about the content is players afking or doing the bare minimal (not lost action related) and you can't even dismiss them from the duty or replace them, there is no leaver penalty either so it encourages bad behaviour. Granted you shouldn't have to stay in a run of you feel it wastes your time, but it really should have the same leaver rules as any other duty regardless.
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