I do find it a touch odd that the Dalriada eliminated all of the DPS checks (Aside from an optional one that gets you an additional chest with 60 coins if you clear the initial trash fast enough); contrary to Castrum that has an actual enrage timer on the first boss and an optional DPS/organization check with significantly more loot gated behind it on the second sequence of trash pulls.

They did, however, make the "enrage" phase on the final boss really uncomfortable to deal with for a prolonged period of time and I've almost wiped in low DPS groups because the healers couldn't keep up with the amount of damage going out.