No. A thousand times no. If you are not forced to use the tools that the game provides you around which the content was balanced in the first place, then I shouldn't be forced to stay for 1 hour.The worse thing about the content is players afking or doing the bare minimal (not lost action related) and you can't even dismiss them from the duty or replace them, there is no leaver penalty either so it encourages bad behaviour. Granted you shouldn't have to stay in a run of you feel it wastes your time, but it really should have the same leaver rules as any other duty regardless.
Tools which are optional and content that is balanced for use without them. You want content that requires tools, go in to DR Savage. Same with rank honours, you don't need them but it's beneficial, people survived just fine before they were added. Besides if other players in the duty want to do it with little or no actions; even if it takes an hour, you are being just as selfish by leaving the group down a member and wasting their time; like with any other duty. But hey if you don't like being forced to do things, don't force things on to others, it works both ways bub.
Lezard has some pretty...uh, interesting takes sometimes, but I'd have to side with them on this one. Also, DR is clearly tuned for essence use. The HP of each boss reflects that. It's just not a requirement to have or use them, but it certainly is encouraged. If the difference between full essence use can be from 20 minutes with them to upwards of 45-60 minutes without them, they are definitely incentivizing players to use them.Tools which are optional and content that is balanced for use without them. You want content that requires tools, go in to DR Savage. Same with rank honours, you don't need them but it's beneficial, people survived just fine before they were added. Besides if other players in the duty want to do it with little or no actions; even if it takes an hour, you are being just as selfish by leaving the group down a member and wasting their time; like with any other duty. But hey if you don't like being forced to do things, don't force things on to others, it works both ways bub.
It's not. Otherwise you would be queued through the Duty Finder. You can end up in a DR with no tanks or healers, thus essences are required to cover for those shortcomings. I've had this happen a couple of times. All of the bosses have above 90m Hp, leading to the instace lasting for 1:30 hour if no one uses essences or actions, longer by a long mile than any other content in the game. It was balanced with people using essences in mind to take an average of 25 minutes. Even before Pure Essences and advance actions became so easily available, at which point 15 minute run became not only possible, but very cost efficient.
If… IF… 24 players queues in without essences and lost actions, the run itself will last for roughly 80m or so. Add more minutes depending on how much mistakes & deaths players will make in such prolonged boss encounters in addition to the possibility of having much less red dps queueing in or not having a tank (hello good dpses getting one shotted by tankbusters). It will add up considerably.Lezard has some pretty...uh, interesting takes sometimes, but I'd have to side with them on this one. Also, DR is clearly tuned for essence use. The HP of each boss reflects that. It's just not a requirement to have or use them, but it certainly is encouraged. If the difference between full essence use can be from 20 minutes with them to upwards of 45-60 minutes without them, they are definitely incentivizing players to use them.
I'll do one better: just go cook a meal and use /hudlayout. That's even more selfish. Everyone should do that if the group is not using essences.
People who don't care about the run taking longer should not be concerned when they end up with a longer run. Not using essence and actions translates into not caring about the run taking longer which logically speaking should translate into not caring about people leaving because that only makes the run take more time to complete but as we have already established people who don't use actions don't care about so what is the problem? If you are one of those who uses actions and sticks around, that's on you, you can always leave and re-queue without penalty. When I was doing them the queues took less time than what it took to kill the first boss. When I see that 3 mins have passed and the boss is staying around 60-70% hp, I suicide, leave and queue again. That type of alliance clears DR in one hour. I often stick with those who clear DR within 30 mins.Tools which are optional and content that is balanced for use without them. You want content that requires tools, go in to DR Savage. Same with rank honours, you don't need them but it's beneficial, people survived just fine before they were added. Besides if other players in the duty want to do it with little or no actions; even if it takes an hour, you are being just as selfish by leaving the group down a member and wasting their time; like with any other duty. But hey if you don't like being forced to do things, don't force things on to others, it works both ways bub.
I was reading this thread, and I came across this, and I'd just like to note that as the biggest time wasters of all... if SE is going to make changes, they should just make LostActions an Essenses permanent so grinding them isnt a time sink and money sink. As someone who only occasionally goes into Bozja, having to look up how to farm various things is annoying and often made faster/possible through other lost actions. I never end up staying long.
Farming to frm to do a dungeon. Its... just not a very fun way to spend time.
You can buy them from MB. Forgotten Fragment of Skills are cheap. You don't need the Deep Essence for DRN. Regular essence will do just fine. 5 people in DRN with essence is very fast. 30 minutes top + the 10 minute queue.
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