But but, what if I like a challenge and to give others a challenge?
But but, what if I like a challenge and to give others a challenge?
Our group has done 16:34 we are looking to optimize it even further. We made some mistakes and were sloopy.
I do find it a touch odd that the Dalriada eliminated all of the DPS checks (Aside from an optional one that gets you an additional chest with 60 coins if you clear the initial trash fast enough); contrary to Castrum that has an actual enrage timer on the first boss and an optional DPS/organization check with significantly more loot gated behind it on the second sequence of trash pulls.
They did, however, make the "enrage" phase on the final boss really uncomfortable to deal with for a prolonged period of time and I've almost wiped in low DPS groups because the healers couldn't keep up with the amount of damage going out.





What gets a lot of people at the end is the debuff with the countdown timer. It took me a few runs, but I realized that the countdowns weren't always the same, meaning that I had to stand in different places depending on how long the timer was and move accordingly, then stop doing anything when I get into position. That mechanic, along with the gates, tends to trip people up pretty regularly. Personally, I'm just now getting a better understanding with the gates. There's a lot going on in that fight.



The Dalriada "enrage" is neat, i only had one run out of 20 so far where we ran out of time at 4% and that run was haunted but the lack of essences and high death rate. People just couldn't seem to not comprehend how dice works after it being in the game for well over five years.
It's a multifaceted issue. You have maybe 90% of people who don't have any augmented haste gear, and maybe 50% or so not using essences.
The beauty of this content was they basically gave the players a menu of flashy skills they can choose from, and the lazy crowd says nah.
This is also the content where healers actually surpass red DPS in damage regularly. Are you mad yet?



When it's good it's sooo refreshing to be in a run where everyone or almost everyone is using DPS boosting essences and such. It's in and out, killing the boss as you skip mechanics, EZ CLAPS and I love it! EZPZ 20 min or fewer runs.
But when it's bad ... boy is it bad. It's annoying af to see people not using essences or anything. I have been put in groups with people who are legit SANDBAGGING. Rank 25, no buffs, eating mechs, multiple deaths and when you rez they don't accept until the last moment. They don't try at all and guess what? Those runs take 40+ mins and are just a pain.
The reason I love Bozja and Eureka is that it has horizontal progression. You are rewarded for being creative, and you are allowed to do normally broken things in what I otherwise consider to be a fairly non-engaging battle system. I have been in DR parties where the MT throughout the whole encounter is a MNK in my Party ... and not because there were no tanks but because they wanted to do it, and it was amazing fun. But the bad runs ... they make me happy that the final WHM cane is the only relic weapon I actually want.


When I run any Bozja content, I always have a +80% damage boost essence running. Unless it's one of the raids I'm not too familiar with yet, then I have a 60% damage boost along with an hp and Def increase so I don't die as much. Doesn't matter how hard I can hit if I'm dead after all.
I went out of my way to get a bunch of those 80% essences not long ago since they are very easy to get and I didn't want to run out




I play for fun.
How the hell do people not have enough essence? We spend a lot of time doing fates, which give us fragments, to level our rank until 15. The quests story also give fragments as rewards. And then we need to do CLL x15 (before buff), which also showers us with fragments, based in how many prisoners we save. The next step is DR, and it also give us more fragments (though pretty rare).
What you got from CLL and those fates are enough for a x15 DR runs. Even after CLL buff (which means you only need to run CLL x3 for each relic), each CLL runs give 2/3 per fragments.
So yeah, you will only run out of essence if you sell all of them on MB.
To be fair, SE should give out more of them. Basic tank/heal essences are easy to get, but dps is a bit more of a pain and the better essences and actions are generally low drop. I'd like to see fragments being added to the Bozjan coin vendors. It's not that hard to obtain them but still they should be encouraging us to have fun with the system, not treating it like a privilege to grind for.
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