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  1. #1
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post
    In a lot of MMOs there is this concept of merit, FFXI being one of them, where you can spend that exp that would normally go off to die on things. It is nice to have stuff to keep growing with past the moment of hitting cap, but in this situatin where it plays into stats it can often add a whole new issue when trying to group (like must have X merit points to join my ultimate party, or what have you).

    In this vein, with inspiration of FF sRPGs, I had thought it would be cool to have cosmetic merit system- inspiration being sphere grid, crystarium, and license board. With our soul gems one might be able to envision a soul grid UI dedicated to each job.

    Your example with black mage, assuming it was just purely a visual example, would fit then there- something you could unlock for the heck of it. For Dragoon I like to comment on having a node of half fall damage that you can later upgrade into no fall damage, or the ability to unlock a higher jump than normal (given that you've unlock what order its done in or what uses the set stats we currently have.. This would all be static to just looks and combo switch

    ed flying in zone, perhaps by holding space bar determines if you go normal vs 'dragoon' jump). May also add exceptional cost opportunities like unlocking specific nodes for all jobs (like you might be able to unlock half fall damage for all jobs, no fall damage being an exclusive to dragoon though). The cool aura effect from HW for Dark Knight could be unlocked. Bard might have instruments cheaply put in there (more cutely unlocked than annoyingly, except perhaps adding a very expensive unlock for Otamatone lol), a mount that is the bard playing musical notes that float down to create the cloud they're resting on (with special feature of allowing them to use their musical instrument and mount).

    Thought there might be a general category as well when you've capped out a job and want to move it into a generic area (maybe at a non-perfect conversion), could have things like different teleport effects - like more Ascian style teleporting, and other options (maybe you do a sort of Emet snap and you vanish). Like dragoon no fall damage you might have other non-instance specific impacts to the game that are generally more flavor (no fall damage in the open world is nice sure but it's not going to make or break balance in the greater scope of things), so if you wanted Alchemist might have a chemist buff that makes potions last longer and are more effective (working outside of the job, although may need careful thought on if that effects gathering related consumables).
    Yaim mostly talking about visuals, and combo changes with same stat but with the room to allow us to choice how the combo works like
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by StormyFae View Post
    Yaim mostly talking about visuals, and combo changes with same stat but with the room to allow us to choice how the combo works like
    I think those could be fun! I was pretty sure you were, with the last few sentences in your OP, but such systems make me think of merit systems in other games and sans balance destroying concepts I think in general it could be a fun thing to grow. Especially as it could add both a layer of personalization but also greater realization of each job, since like, this one I like to harp on lol, why in the world does Dragoon take more fall damage than Ninja- Just No.. No! lol.

    Yet also there are a lot of opportunities for visual changes to the job. A more extreme but recent conversation example might be going more Diabolos rather than wraith when transforming in the reaper job. Of course SMN egi concept could have fit here but it seems like SMN might be receiving some changes in the next game which might change that whole glamour talk (or might not lol).
    (2)

  3. #3
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    So basically you wanna be an ice mage?
    (0)

  4. #4
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TroySoFab View Post
    So basically you wanna be an ice mage?
    I dont, what i want is to combine rdm with blm (if any)

    then have a water mage as my dmg then thunder as mana regen and stone as my dot lol (thats personal)

    what i really want isn't even magical.. I want a Berserker with a shield personally (basicly paladin with no holy lol)

    there are many combos i want do for my type like giving blm type stuff to summoner, in order to turns bios/miasma into elemental attacks so it goes with the summon i choice to use

    Basicly i just want to choice what theme my combos uses with animation/naming (because i name my chars in armory a certain theme)

    for example Ninja= theif

    Drk (this one) is a Death knight
    rdm=sorcesss
    and whm =priestess (so far)

    just would like to be able to design it how i want my characters theme to be and for combat mages ( i want water as my main ) not ice or fire or thunder

    and a personal touch (dream one) is to make whm all fairy like with its healing using sch (for looks and spec glamor

    This way we can show our characters personality/traits/ and everything in a way we wish... for example lets say you really are a fan of elemental cuts well then just max out drk/pally and go talk to a mage with the element you want to add to sword for exampe wind -go learn from rdm up then you sword swings can launch a wave of air are something
    (1)
    Last edited by StormyFae; 06-03-2021 at 10:47 AM.