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  1. #1
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80

    A thought on In depth customization:

    Okay This may be a bit long so I'll try to make it simple. So i was thinking maybe we can use a system that gives us customization for our combat styles but does not change what the abilitys themself do, just the animation and combo setting (still same just diffrent)

    Example: Black mage hits level 90 Job master(whoever end one is) then has a box to tell the black mage to make a choice and go talk to one of the other npcs (requires u to finish up another job) (you can change this by paying 5k)

    Then when you go through it lets say you pick Sch to go talk to, they hand you a book (or something) cs read the book then you suddenly learn how to turn your fires/ices/thunder into Ancient types. At this point the black mage can earn Combo-modification tokens in order to switch its combo around.
    Example Fire now regens mp, while blizzard is the big damage and thunder is the same.
    or Thunder big damage fire regen and blizzard dot.

    This could open up doors to customization that makes us the players feel like we are playing our characters how we would be in combat. This wouldn't give us different damage or any bonuses, it would just be a type of advice glamor.

    Other example if White mage, choices red it could grant them healing through elemental types (idk what to call this)
    (4)
    Last edited by StormyFae; 06-03-2021 at 06:29 AM.