There's 1080p/60fps, 4k/30, and something in-between that's 1440p/60 i guess, in case you don't have 4k or something.idk why people want to play 4k when this game is in serious need of some AA. Lets get that first then lock 60fps 1440p as a baseline. The ps4pro option via backwards compatible actually was more or less locked to 60 while on the PS5 version there's frame stuttering. Obviously PC's can meet this but the PS5 version feels unoptimized, hence the issues after it went out of beta a week ago.
Also, doesn't 4K automatically reduce pixel size, reducing edges?
The problem is that no matter what you do to low resolution textures/low polygon count visuals, it'll still look low quality. Think of games on ps2 and playing them on a 1080p tv, the low resolution textures and low polygon get more exposed. Sure you'll get better anti-aliasing (non-choppy edges) but there are exponentially better ways to handle choppy edges that don't require us spending $800+ on a computer monitor.
Last edited by Amnmaat; 06-04-2021 at 01:52 AM.
The game looks and feels great, the only slight issue I noticed is in Limsa during peak times.
I'm just hoping the PS5 can handle even more, that is in case they will improve the game's graphics much in the future.
Hopefully it is future-proof enough for the game.
Last edited by TheVigilant; 06-07-2021 at 02:42 AM.
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