Quote Originally Posted by Kabooa View Post
Yeah that makes sense.

Personally I don't think it's better at all. I think Blue mage healing being seen as favorable is confusing being overtuned with being well designed. Being overpowered is fun - for a while.

Given how segregated the healing and damage dealing kits are, I'm of the opinion we can't say blue Mage is a fun healer - Because it's not the healing parts that are fun. The healing parts are no less (or more) interesting than the basic kits of the healers, they're just amped up.

It'd be like saying Red Mage would have good healing design, if it had Vermedica at 600 potency and Vercure got bumped to 800.
i agree with you. if i could have it my way, both dps and healing mechanics would be interesting. emphasis on both. i think the reason players seem to focus on dps buttons for healers is because as many healing actions we have, all of them have little to no synergy and the depth is minimal. lilies being a big exception.

also i think i forgot to mention when i say i like blue mage healing, i also like how we have access to things like bad breath and addle. being a healer and having control over mitigation that dps very often neglect is something i miss a lot from heavensward.