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  1. #1
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AardAppel View Post
    To be fair, you have to have a very high IQ to understand how the so-called "flaws" of Scholar are actually its greatest strength. High-level Scholar optimization is extremely subtle, and without a good grasp of the job's fundamentals, like animation locking your fairy to delay ability execution until after a raidwide, most of the techniques will go over a typical player's head.

    There's also, as the OP has mentioned, ability canceling, which is deftly woven into the job's implementation -- using fairy abilities, Summon Seraph, or Dissipation to cancel Fey Union draws heavily from the game developers' faith in us as a playerbase to think outside the box and use Scholar's kit to its full potential. The top raiders understand this stuff; they have the intellectual capacity to truly appreciate the depth and nuance of Scholar's kit, to realize that these supposedly "restrictive" abilities are nothing of the sort -- by forcing players to deeply understand the job before they can succeed, they're making a statement about the game as a whole.

    As a consequence, people who dislike Scholar for being "clunky" and "awful" truly ARE low-performing players -- of course they wouldn't appreciate, for instance, the subtleties behind the 2.32 gcd rotation and its 13/12 Biolysis refresh cycle, which adds the often-undervalued choice of when in a 60-second Aetherflow cycle to refresh your DoT to maximize its utility for movement and weaving. I'm smirking right now just imagining OP scratching their head in confusion as Yoshi P's genius unfolds itself in this very game. I pity them.

    And yes, by the way, I AM a Scholar main.
    I don't know why you're coming off so pretentious and attributing the limitations of SCH as some grandeur plan when they were most likely never intentional as not only do none of the job designers main a healer but Yoshi's goal is to make the game as accessible as possible. This is highlighted by the fact for a time they removed energy drain entirely and somehow you think this is all some grand plan and not just Occam's razor at hand.

    It has nothing to with the developers faith in us to play the class at all, they removed most additional damaging abilities from healers, removed the fairies health and hitbox, removed the ability to target the fairy to spreadlo and cure 3 bomb off it, and made it so fairy comes back after dissipation ends.

    The only thing remotely interesting or genius here is that aetherpact can be turned on and off by the person who it's tethered to technically by running in and out of its range and even that has pros and cons attached to it. And I'm supposed to believe that when you use whispering dawn 2 seconds before seraph ends and it gets eaten because seraph ended instead of just remaining the duration, using the skill and the ending is somehow related to Yoshi's grand genius of how SCH big brains are secretly ruling the other healers behind the curtains, no thanks.

    The only reason you play SCH at all high end is for sacred soil, chain, and because you didn't want to deal with cards or star this time around.

    Out of all 3 healers SCH is the most clunky and unresponsive, being good enough at the class and understanding how to utilize its consistent unresponsive doesn't change that, you've just circumvented it.

    And if this is a legitimate shit post, good job I honestly can't tell anymore with some of the stuff I've been reading here.
    (21)
    Last edited by Nethereal; 06-02-2021 at 04:53 PM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

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