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  1. #1
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    The last gripe I have about SCH's design comes from Galvanize. My issue is that when you get a critical Adloquium, it applies Galvanize and Catalyze, both equal to 125% the amount healed. It is really cool because you can force a critical Adlo with Recitation! The issue is that if your target gets hit, the part that you can deploy is chipped FIRST. So, if you wanted to Adlo the main tank, you can't deploy the Galvanize because it gets chipped first by the autos. WHY??? Actually why is this design allowed?

    How did this job ever get past playtesting? It feels awful. It feels like the job design team don't play it, and have no idea what to do with it, and it really shows. It has made my favorite job in the game infinitely worse to play. I can tell I'm not alone, as most of these sentiments have been echoed by other long term Scholar mains that I know. I'm looking forward to playing Sage instead next expansion. Even if it is numerically a worse job, I won't have to deal with the layers and layers of awful pet clunk that this dumpster fire of a job has.
    (37)
    Last edited by FusionSamurai; 06-02-2021 at 10:43 AM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by FusionSamurai View Post
    How did this job ever get past playtesting? It feels awful. It feels like the job design team don't play it, and have no idea what to do with it, and it really shows. It has made my favorite job in the game infinitely worse to play. I can tell I'm not alone, as most of these sentiments have been echoed by other long term Scholar mains that I know.
    This sentiment pretty much sums up healers for the past few years / expansions.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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