Eureka literally made me dislike relics.

With Save the Queen, which includes Bozja and Zadnor, I feel as if they remedied a lot of the things that made Eureka unbearable. From the instant kill enemies, or enemies that 2-3 hit you (it's not only the blue dragons, it's many enemies that chew you up in Eureka), to the community un-friendly leveling and develing system which promoted not helping low level friends from partying with you to help them level, to the AFK train where you just sat there literally doing nothing until an NM came out and some of them either died in 2 minutes (specially Anemos) or were impossible to do if your level wasn't within 2 levels of that NM.

Bozja fixed all of those problems, specially Zadnor, I have to give it to them they adjusted the way the big fate (Dalraida) appears, by making it so that if people do skirmishes/critical events it spawns it faster. This is good incentivizing design. Critical events are always engaging and always rewarding. The honor system and gearing system is very elegant, and the field notes collecting keeps the content alive even longer.

As far as the story goes, it's MSQ quality.

Going forward I feel as if they should adopt the Zadnor blueprint when they come up with the relic design for Endwalker. That multi-layer incentive game design is some of the best I've seen. Just my thoughts on Save the Queen. What about others, any others have positive feedback about Save the Queen, Bozja.