If you aren't using bloodbath and second wind to cheese aoes in faceroll content, are you even trying?
Just joking, both uses of those abilities are valid, especially if you're a melee maintaining uptime through mechanics.
If you aren't using bloodbath and second wind to cheese aoes in faceroll content, are you even trying?
Just joking, both uses of those abilities are valid, especially if you're a melee maintaining uptime through mechanics.
The difference between second wind, equilibrium and those skills versus clemency is that they simply require a weave slot, not a cast bar and don't really cut down DPS. If anything they are encouraged in some phases of savage content like Diamond Dust in E12S where they could be out of healing range for a moment or to help fill a small HP gap if they make a mistake.
Wheras casting Clemency when it's unnecessary is kind of nutty like a White Mage having to cast Cure II instead of relying on Tetras and lily charges in current content. Casting heals is last priority over oGCDs in the healer meta.
I'm more angry when tanks don't use CDs. If they kept boss focus and stayed above the consistency of wet paper then they did their job. IDC what buttons they push inbetween.
I mean, as long as those two skills do balance it out and that AoE you stood in does uniquely amount to greater uptime, rather than just reduced effort in dodging... yeah, use em. As unnecessary as that optimization is 90% of the time in all but Savage content, it's still fun for you and more convenient for everyone else.
Spending a Holy Spirit to get a Glare is not always good value--especially in cases where the cost to the healer is to use Afflatus instead. So you're trading 500+ tank potency for 75 healer potency. Does that actually seem like value to you?
The Paladin self-healing costs damage, so you can't just look at it from the 'healer can spam damage' more angle, you have to include that cost.
This is why Paladin self-healing isn't the same as Warrior self-healing, which does not cost damage, and is therefore all upside.
People complain about paladins using clemency? Why?
If I see my tank using a self heal, I really don't care, I have my own things to worry about and them being able to maintain themselves gives me some time to not worry about them and put more focus on the boss and dps. Mind you this is coming from someone who often "cards and forgets" the tank with Excogitation for the next 45 seconds unless a particularly harsh tank buster is coming up (say the red buster from Paradigm Breach) or they plan to immune through a tank swap attack/eat multiple hits from a mechanic (see Titania Extreme).
If anything I rather enjoy when I can forget that my tank is even there because it removes the potential issue of the dps dying by being stupid/ignorant of an attack because I had to put more focus on the tank than them.
Well, at least I'm trying...
Sometimes I pop bloodbath just to see green numbers floating above my head, it's very therapeutic.I mean, as long as those two skills do balance it out and that AoE you stood in does uniquely amount to greater uptime, rather than just reduced effort in dodging... yeah, use em. As unnecessary as that optimization is 90% of the time in all but Savage content, it's still fun for you and more convenient for everyone else.
Yeah but they get lifebar anxiety because green dps will let them die rather than have their back in parties.
I eat the floor from the dual tank buster in e12s phase 1 75% of the time due to lack of healing. Yet I do not clemency nor do I expect healers to stop dpsing. A tank player should not clam up after a couple bad experiences.
So you die to tankbusters due to a lack of heals, but expect the healers to dps anyway, instead of healing you so you actually can survive them ... ?
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