Hello everyone, I hope you're enjoying your grind! (today I learned there is a 3k character post limit)

I just finished my own RDM Relic Weapon last night and its pretty much what I expected from a grind of this caliber. Now, before I begin I'd like to present my playtime to give some perspective on my thoughts. If you don't care, skip ahead to the numbered sequence.

I've been playing Shadowbringers quite a lot. I joined at the tail end of Stormblood so I didn't get into any of the previous relic weapon content as it was live. For fun, I've dabbled in Eureka with my FC leader carrying me through the first zone and at the end of the day that was mostly just to get a dyable SMN top for a Glam. In Gangos, I have made the first stage of every relic weapon of every class up to where it glows, I've made 2 of the glowing 2nd stage weapons with 2 more in progress and I'm currently working on MCH's final form. That said, I've done a fair amount of each avenue trying to get quest items to progress. From this process I encountered 3 big barriers that had people around me drop off this quest-line entirely and at times slowed my own progress down. This is a bit of me complaining of course as I do find these to be problems, but the reason I point this out to discuss if there is a better way this could be implemented.

POSSIBLE DISCLAIMER: If these numbers on the older steps operate differently now I am uneducated as I've already cleared them. The current repeatable pieces I am on now will be accurate at the time of this post.

1a: Chance of Quest Pieces. When you try to do some content where you may or may not progress on your weapon its very dissuading. Now, don't get me wrong, I come from the flavor of games like Ragnarok Online where I would contest a Boss that has a 12 hour spawn time in hopes of a .001% drop... but that type of content isn't seen much these days for a reason. It has a bad feeling when you try and clear something and then when you do, you get nothing for it.
1b: Just remove that, give people the reward for their effort.

2a: The raw number of clears and the time spent. There are a lot of quests, like a ton. Most of them require you to either participate in many many skirmishes/engagements, or leave Bozja/Zadnor to do alternate content. I have to be honest, the last step of Zadnor is far better than its previous Bozja counterpart as you get far more quest pieces by just playing through the content which I appreciate a lot! It is a huge demotivator for people to see clear 30 of something though.
2b: I would propose amping up the chances of getting Bozjan related content as those items are now dated and the content has been around for awhile. If you are guaranteed 1 piece piece a clear but have a chance to get 2-3 pieces total there is more motivation to press your luck.