"Forgotten Fragment of Skill" drops in the 1st Zone off of mobs right outside the entrance at a VERY HIGH drop rate even though they are passive and tier 1 enemies. Fragment of Skill also only has a pool of FIVE possible Essences.
Forgotten Fragment of Skill:
- HEALERS = Essence of the Aetherweaver = Increases damage by 80%
- TANKS = Essence of the Martialist = Increases damage by 60%
- Tanks/DPS = Essence of the Savior = Increase heal potency by 60% = Just WHY? The idea is to fill in for healers sure, but still.
- Heals/Casters = Essence of the Veteran = Increases defenses/hp = Ok I guess but heals would use Aetherweaver, would be useful soloing maybe.
- Non-Caster DPS = Essence of the Platebearer = Increase defense/HP = same as above.
As you can see tanks and healers only need to farm that and very easily at that and they will have plenty of essences to increase their DPS in the content that matters. Meanwhile DPS have......nothing. Increased survivability sure.
Now lets see what happens when DPS want to increase you know their DPS...
"Forgotten Fragment of Awakening" drops in the 2nd Zone off a variety of mobs, but as far as I've seen none of them have more than a 20% drop rate if you're lucky unless I am overlooking something. I could spend 30mins-1hour farming tier 2 mobs and maybe have 10 fragments of Awakening if I'm lucky. Do the same thing with fragments of Skill and you're probably getting a drop every minute in my experience.
To make matters worse, the loot pool for Fragments of Awakening are now SEVEN. Let's take a look.
Forgotten Fragment of Awakening
- Everyone = Essence of the Breathtaker = Increase poison resistance, move speed, mount speed, and increase evasion by 10% = Utterly useless trash.
- Tanks = Essence of the Guardian = Increase defense and HP barely. Practically useless.
- TANK = Essence of the Irregular = Increase damage by 90% by take more damage and have less HP. A trade off of 30% more damage compared to Martialist, it's a choice at least.
- HEALERS/Some casters = Essence of the Ordained = Increases damage by 20%, more heals, and max MP. It's something, but for whatever reason BLM is left out.
- HEALERS = Essence of the Profane = Increases damage by 100% but 70% less heals. Another trade off one.
- DPS = Essence of the Watcher = Reduce max HP by 5% but increase evasion by 40%. WHY? Just what is the point of that?
- DPS = Essence of the Skirmisher = Increases damage by 20% and crit rate by 15%. Finally DPS get something useful.
So there it is, ONE Essence for DPS that's actually useful up to this point and it's a 1/7 chance to even get it from things that have questionable drop rates. Out of 12 possible Essences up to this point DPS have just a SINGLE useful Essence.
How about the ones that drop in Castrum?
Forgotten Fragment of Superstition:
- TANKS = Essence of Bloodsucker = Increase damage by 40% and absorbs HP.
- HEALERS = Essence of the Templar = Increases damage by 60%, defense and max HP.
- DPS = Essence of the Beast = Increases defense and max HP, absorbs damage dealt.....gee thanks.
The Deep Essences are the same way but instead of trying to farm your specific Fragment out in the wild, you just get RNG drops in Castrum instead that might not even be the Fragment you need and then you're right back to a 1/7 chance to get Deep Skirmisher.
Some might say just farm Clusters and buy the Pure Essences.....
1) Those can't be used until Rank 15.
2) They can ONLY be used in DR.
3) There's a huge gap from Rank 10-15 before you can even use them.
So before people complain about DPS not using Essences realize that they have poorly designed how they are obtained compared to the Tanks/Healers. Whether or not people would use them even after a fix is a different problem entirely and for another topic entirely.
One simple fix I could see is to switch out Essence of the Savior and Essence of the Skirmisher. Make Skirmishers available from Skill and Savior available from Awakening.
The most notable design decision that makes the problem more noticeable is the fact that the Pure Essences don't even match the other corresponding items in the "set" because every role needed their own Pure "for whatever reason". What's really telling is that Pure Essence of the Duelist matches the Savior set and yet Skirmisher has no Pure icon matched with it? I wonder why that is.....
They basically separated out the DPS essences to Skirmisher and had to go back in with the Pures to fill out what actually made sense.