Never seen a Tank LB in Oborne Monastery either.
Never seen a Tank LB in Oborne Monastery either.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
It would have been cool if they change up Limit Break more, in the past Bards used to have heal lb for example and were able to rezz the whole group. In other FF games you are able to choose what Limit Break you want to use, in FFXIV the content enforces one kinda LB for optimal play. You could add aoe ones for melees and single target ones for physical ranges, add TimeStop for Mages so you can choose which one you use in which content.
Small scale PvP could also profit from cooler animations than the tier 1 LB animations. Could be just faster LB3 animations, so it is easier to tell what is happening, because you really don't see aegis boon animation from tank lb1 every time.
and if you see people in normal content struggling just tell them to type /ac "Limit Break" , probably faster than to search the button on the x-th tab in the command menu
Most of them likely are Black Mages that fall under it, due to their mechanics having also mechanics once Enochian comes into play with Fire and Ice IV.
And they still use Fire I or Transpose in their ST rotation in their 70's .
I was in several runs where the healers at the time due to a likely combination of their own gear not being up to par to deal with the healing check during that phase and the gear of the DPS also being lower than it is now resulted in them not being able to keep up with the requirement and while not a wipe, we'd lose multiple party members, so the tanks would use the LB to keep the party alive. Though it was short lived as it didn't take long for people's gear to catch up.
Then you got unlucky, imo. This is the first I'm hearing of it and I never knew you could wipe at that point without Tank lb.I was in several runs where the healers at the time due to a likely combination of their own gear not being up to par to deal with the healing check during that phase and the gear of the DPS also being lower than it is now resulted in them not being able to keep up with the requirement and while not a wipe, we'd lose multiple party members, so the tanks would use the LB to keep the party alive. Though it was short lived as it didn't take long for people's gear to catch up.
Anyways, lb is always going to be this source of contention and I believe this is due to what information players have gathered about it from other players vs experience. Experience tells you lb is mostly insignificant. Inexperience has you believe things like "you should save it only for healer lb3" or "leave it for melee" and you tend to stick to those beliefs until you get very experienced with the game.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Trial roulette earlier today reminded me of this thread.
Got inside a Laskshmi run, few sprouts in there, you know it's going to be hit or miss.
And i'm not sure if it was the DNC or the BRD, but one of the ranged DPS kept spamming LB1 as soon as it came up. How you can get up to Lakshmi and still misuse LB that much is a wonder to me.
Heaven forfend the tank hits the LB when there are two ranged DPS in the party ...
Why are we assuming that the only thing an LB tutorial could teach is to use LB immediately and without context?On the one hand, yes, maybe the game should explain LBs. On the other hand, if you give each role a LB tutorial, some newbies--of all roles--are going to think they should be LBing at times that they shouldn't. And then some of these newbies are going to argue, "the game told me I should use it."
LB is arguably the most context-sensitive action in the entire game, and it may be better to let players tell other players to use it because the game can't possibly teach them in all contexts how to use it correctly--and how to correctly leave it alone for someone else to use.
The one that gets to me is "one player per job" PF's that don't touch lb3. Which in many cases is the only real advantage to not taking doubles. Even worse is "one per job" on things like Emerald EX where you don't even reach a lb3 regardless.
Other than that I really don't care that much if dps ignore lb. Dps melee limit breaks are somewhat overrated outside of the Chrysalis. They lock your melee for the animation and maybe shave a few seconds off the fight. Caster lb on dungeon trash is great though and certainly recommended.
Heal lb3 is amazing and underused. You don't have to hold it until you're the last player standing. At 3+ players dead it easily beats melee lb3. No weakness debuff, full health, instant result, no 8 sec Raise casts. Even the best players derp sometimes and an otherwise smooth run can go messy fast, so having a single button to undo all that is great.
Tank lb tends to be underused in Savage. Even a tank lb1 is solid raidwide mitigation (twice as much as Reprisal) and accessible fairly often. No reason not to consider it as potential party mitigation in organized groups.
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