Limit break help has 2 problems. First, the Active Help is rather vague when it comes to explaining the entire party shares use of the Limit Break as opposed to each party member getting a separate Limit Break when the gauge fills (which a lot of new players who have noticed it exists assume).

Second, the Active Help for it pops up the first time the player enters Sastasha along with a couple of other active help windows related to parties and instanced group duties. What's happening at that point? The new player is ignoring all those pop-ups because they're trying to catch up to the rest of the group that sprinted off the moment the barrier dropped. That's a really bad time to be spamming the player with Active Help windows.

Moving all that information to digest to a Hall of Novice tutorial would be much better so the player can read at their own pace. Just add in something to tell the player they should consult with their party or other players on who should use the Limit Break and when.

Quote Originally Posted by Asari5 View Post
not only limit break. its alarming how few people read their skills.... isnt that like the first thing to do in a RPG?
The problem with skills is they're rewritten every expansion (sometimes even mid-expansion, like we saw with MNK this time).

It's a waste of development time to program some sort of tutorial into the game for something that changes so frequently.