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  1. #1
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Rongway View Post
    On the one hand, yes, maybe the game should explain LBs. On the other hand, if you give each role a LB tutorial, some newbies--of all roles--are going to think they should be LBing at times that they shouldn't. And then some of these newbies are going to argue, "the game told me I should use it."

    LB is arguably the most context-sensitive action in the entire game, and it may be better to let players tell other players to use it because the game can't possibly teach them in all contexts how to use it correctly--and how to correctly leave it alone for someone else to use.
    To be fair I rather people LB at the wrong time then hold on to it and never use it or use it at the end of a boss for flare. Since let us be real for the most part the general player base will not be using it to cheese mechanics and in those situations where you need an LB for a certain phase or a specific purpose that is when you can explain it rather quickly.
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    Last edited by Awha; 06-01-2021 at 10:41 AM.

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    The one that gets to me is "one player per job" PF's that don't touch lb3. Which in many cases is the only real advantage to not taking doubles. Even worse is "one per job" on things like Emerald EX where you don't even reach a lb3 regardless.

    Other than that I really don't care that much if dps ignore lb. Dps melee limit breaks are somewhat overrated outside of the Chrysalis. They lock your melee for the animation and maybe shave a few seconds off the fight. Caster lb on dungeon trash is great though and certainly recommended.

    Heal lb3 is amazing and underused. You don't have to hold it until you're the last player standing. At 3+ players dead it easily beats melee lb3. No weakness debuff, full health, instant result, no 8 sec Raise casts. Even the best players derp sometimes and an otherwise smooth run can go messy fast, so having a single button to undo all that is great.

    Tank lb tends to be underused in Savage. Even a tank lb1 is solid raidwide mitigation (twice as much as Reprisal) and accessible fairly often. No reason not to consider it as potential party mitigation in organized groups.
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