I miss Skillchains from FFXI. I know they wouldn't work here, but LBS really just feel kinda tacked on, used for an oh shit moment by the healer or for some extra damage near enrage. I wish they had a bit more use than that.


I miss Skillchains from FFXI. I know they wouldn't work here, but LBS really just feel kinda tacked on, used for an oh shit moment by the healer or for some extra damage near enrage. I wish they had a bit more use than that.



Tanks:
There's absolutely no reason to use this (aside from the occasional 8 man raid that requires cheesing strategy. And that's not often enough).
Healers:
Only really use is if your entire party is bad anyways with mechanics (which happens once in awhile)
DPS Melee/Ranged: This is the only one they really need to know about.
That said-- someone mentioned earlier that the game doesn't tell you when to use it. So players would just assume it would be okay to use it whenever possible. (Having 7 other brand new players in The Chrysalis is fun when LB3 is used before meteor room lol)
not only limit break. its alarming how few people read their skills.... isnt that like the first thing to do in a RPG?
Limit break help has 2 problems. First, the Active Help is rather vague when it comes to explaining the entire party shares use of the Limit Break as opposed to each party member getting a separate Limit Break when the gauge fills (which a lot of new players who have noticed it exists assume).
Second, the Active Help for it pops up the first time the player enters Sastasha along with a couple of other active help windows related to parties and instanced group duties. What's happening at that point? The new player is ignoring all those pop-ups because they're trying to catch up to the rest of the group that sprinted off the moment the barrier dropped. That's a really bad time to be spamming the player with Active Help windows.
Moving all that information to digest to a Hall of Novice tutorial would be much better so the player can read at their own pace. Just add in something to tell the player they should consult with their party or other players on who should use the Limit Break and when.
The problem with skills is they're rewritten every expansion (sometimes even mid-expansion, like we saw with MNK this time).
It's a waste of development time to program some sort of tutorial into the game for something that changes so frequently.
Most of them likely are Black Mages that fall under it, due to their mechanics having also mechanics once Enochian comes into play with Fire and Ice IV.
And they still use Fire I or Transpose in their ST rotation in their 70's .


Never seen a Tank LB in Oborne Monastery either.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
It would have been cool if they change up Limit Break more, in the past Bards used to have heal lb for example and were able to rezz the whole group. In other FF games you are able to choose what Limit Break you want to use, in FFXIV the content enforces one kinda LB for optimal play. You could add aoe ones for melees and single target ones for physical ranges, add TimeStop for Mages so you can choose which one you use in which content.
Small scale PvP could also profit from cooler animations than the tier 1 LB animations. Could be just faster LB3 animations, so it is easier to tell what is happening, because you really don't see aegis boon animation from tank lb1 every time.
and if you see people in normal content struggling just tell them to type /ac "Limit Break" , probably faster than to search the button on the x-th tab in the command menu
Trial roulette earlier today reminded me of this thread.
Got inside a Laskshmi run, few sprouts in there, you know it's going to be hit or miss.
And i'm not sure if it was the DNC or the BRD, but one of the ranged DPS kept spamming LB1 as soon as it came up. How you can get up to Lakshmi and still misuse LB that much is a wonder to me.
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