Results 1 to 6 of 6

Thread: Alliance raids

  1. #1
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100

    Alliance raids

    I wasn't really sure where to post this thread but I would really like to see alliance raids require more then 1 tank for 99% of the run. Triple target tank busters are stupid and more of a reminder "oh yeah there's 3 of us." The second boss in PB is a good example of what should become standard. I dont see the point of having alliance A B and C when 1 tank is required for the entire run and you have 2 blue dps who may as well be actual dps.
    (1)

  2. #2
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    I would love to see the alliances split up like in Dalriada and actually fight three different bosses. Not just split up for trash like in Labyrinth or the split up in Rabanastre which did nothing
    (1)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,441
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    A bunch of fights used to require multiple tanks, but then gear creep happened, and now damage and healing are so high that those mechanics became irrelevant.
    (2)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I like how the Nier raids keep splitting the alliances into 3 full parties. Gear creep isn't gonna invalidate that, and I hope to see more creative ways to make all three tanks relevant.
    (0)

  5. #5
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Just look at LotA: Back in the days there was actually crowd control by the tanks needed with the skeletons at the bone dragon. Then there was the split at Atomos. At Thanatos, there were adds and the tanks needed to rotate based on their buff. Then three Vassagos for three tanks. At Behemoth usually at least a second tank was needed to control those berserkers. 3 Tanks were also needed at Cerberus in WoL. And so on, and so on.

    Of course, today most of these things doesn't even matter anymore.
    (2)
    Last edited by Pepsi_Plunge; 06-01-2021 at 12:49 AM.
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  6. #6
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,441
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Remember when Glasya Labolas in Syrcus Tower actually had mechanics other than AoE markers?

    Pepperridge Farm remembers.
    (3)