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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by hobostew View Post
    IMO if the game isn't going to take advantage of the open world then those resources put to creating them should be moved to creating instanced content. As it currently is all the effort that goes into these zones are largely a waste after you finish the story.
    Aside of the non-MSQ activities people have been pointing out, this is still a story-based RPG and it's fine for things to exist primarily to serve the story.

    From a lore perspective it makes far more sense for some zones to be deserted anyway. If you're the first mortal to set foot in the ancient ruins in a thousand years, with the special permission of its dragon guardians, why should there be any adventurers there besides yourself?



    Quote Originally Posted by Barwara View Post
    To add to a previous statement, a certain population of players like me care about story-telling and lore above all, so it would be nice if there was more story-telling to discover outside the msq. There are side-quests of course, but they demand you fetch or gather something most of the time. And if by chance you do all of the side-quests available in a zone, that's it. You don't have a reason to go back to older zones for story-content.
    The writers cannot possibly give you an infinite amount of lore to discover in a zone. Whether it's delivered by sidequests or some other hypothetical mechanism, it is inevitable that you will end up with "no reason to go back for story content" sooner or later.

    In any case, FATEs also drop some lore tidbits in their events or descriptions.
    (6)

  2. #2
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Jeeqbit View Post
    You mentioned hunts and maps. These were added to the game for the specific purpose of giving the game open world content. You can also go there to spawn S ranks a lot if you want.

    That isn't true. You can get almost all of them from the open world because a lot of hunt and fate bosses also perform the skills found in dungeons.

    This also is not true. Daily hunt bills and beast tribe quests are great experience, but there is a limit to how many you can do.
    Maps at the end of the day are an instance. Most of ARR hunts are dead the second they appear and others have 0 mechanics, it's teleport - kill - teleport - kill. Blue mage most relevant spells are still from instances/trials, even Blue Mage "progression" - the carnival and important achievements are behind instances and good luck leveling a low level job with beast tribes... Or leveling your mid-level job doing your 3 or so quests that you kill 3 mobs and go back spamming an instance (palace) or another instance roulette to level. Still you're just doing a quest, you're not exploring nor interacting with the world. I mean I guess you walk on the map, if that's relevant open world content for you...

    What I said still stands that the Open World content is meh, the quality is low and just because there's SOMETHING doesn't mean that people can't complain about it or ask for something better. I highly recommend anyone that thinks that FFXIV Open World is somewhat relevant to play any game that actually treats the Open World as a content, because y'all clearly think that putting a quest on a map, giving a slice of terrible exp for doing something or teleporting from map to map to try to hit a mob as fast as possible just to get a currency is an elaborated content.

    Nothing wrong with being satisfied with what the game has, doesn't mean that the quality of it is good though.
    (4)
    Last edited by Melorie; 06-02-2021 at 03:25 AM.