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  1. #31
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I don't think it should be defined by how many ppl are in the zone. It can be fun to just roam and look at the scenery, use /idlecam etc.
    It would be nice with more Lively stuff like Roaming herds of animals, fish swimming around in lakes, stuff flying around, more ambiant sounds.
    If the game supported VR, that would make it feel magical.
    (1)

  2. #32
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I played wow for years before finding ff14 and empty world is always a problem. I always thought the simple solution would be to add group quests and normal quests with cool glamour rewards, pets, etc. People will go where the incentive is and right now, youre either crafting in front of market boards or sitting in your residence. Fates are group quests I guess but there's no reason to do them at max level. For example the quest in ryghals that gives you the head bandage was worth it for me anyways. I would actually like quests in general to give more exp because I honestly don't even bother doing any normal quests as the exp is so low and rewards are so minimal its better to sit in df.
    (3)

  3. #33
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    146
    Character
    Barwara Sasna
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Farming certain things like fates to get what you need to upgrade your gear gets boring quickly enough. It's necessary because grinding for gear is part of the package, but I wouldn't consider fates and hunts as open-world elements.

    To add to a previous statement, a certain population of players like me care about story-telling and lore above all, so it would be nice if there was more story-telling to discover outside the msq. There are side-quests of course, but they demand you fetch or gather something most of the time. And if by chance you do all of the side-quests available in a zone, that's it. You don't have a reason to go back to older zones for story-content.

    I'd say older zones can be made relevant again with new, more engaging side-quests, that explore more of the area's lore/history.
    (1)
    Last edited by Barwara; 05-31-2021 at 04:59 AM.

  4. #34
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    I enjoy FFXIV dungeons/raids but it is one of if not the most instanced MMO I've ever played. The zones are beautiful but the content inside it is pretty meh, and there's almost zero interaction with the zones per se besides MSQ. The only thing that make me interact with the zones is gathering and maybe doing maps (which are also another instance) and that's it.

    After that it's either follow a hunt train or queue-spam at Limsa/FC point. Even Bozja which could be amazing Open World content they turned into a big instance. The fates don't really affect the zone nor gives a sense of immersion (like meta events from GW2 or night mobs in BDO).

    Blue mage, the class that could've benefited from Open World gets all their relevant skills from... instances.

    Open World cannot even be used for leveling most of the time, since it's far from being a good, viable option.

    It's a shame imo, since FFXIV does provide quality assets/lore and could in turn make amazing open world with it, but I search for good open world in other games nowadays and stay in FFXIV for catching up with the story/raids and that's it. It is what it is, I don't really see them changing that.
    (12)
    Last edited by Melorie; 05-31-2021 at 07:47 AM.

  5. #35
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,315
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Even in XI most people stand around in a city zone near the Auction house. Half of the reason why you see anyone in the world map is most likely due to them needing to still finish traveling to their destination. As even though you can unlock a lot of short cuts there are still a lot of places that are out of the way.

    Would I like it if there was more to the non instanced and non city portions of the maps? Sure, but I just can't think of something they could add or do that people wouldn't get bored of. Heck they gave us sight seeing logs and aether currents. One I doubt many do because it doesn't give much xp and the other people have been complaining about since their first introduction in Heavensward that is also a one and done.
    (3)

  6. #36
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    If you want to see people travelling everywhere like in BDO, then remove teleports. Just leave like 7 teleports to the major city hubs, then everywhere else you will need to travel manually. But not sure if this will solve the problem because now mounts can fly so you probably won’t even see too many people.
    (0)

  7. #37
    Player
    Euphares's Avatar
    Join Date
    Aug 2020
    Posts
    66
    Character
    Demetrius Leventis
    World
    Faerie
    Main Class
    Reaper Lv 70
    Quote Originally Posted by ItMe View Post

    -- FATEs are a good way to level.

    .


    Since when? FATES have terrible XP efficiency. As do sidequests.


    While we're at it, the only actual efficient XP activities in this game are instanced. Meaning the open world is actually quite destitute.



    If they really want to make the open world more lively, increase XP gains from fates/side quests by at least 500%.


    Zero reason for quests to be so terrible for XP purposes in an MMORPG.
    (4)
    Quote Originally Posted by LittleImp View Post
    People have so much of their identity invested into this game that they're essentially incapable of admitting it's possible to just be bad at it.

  8. #38
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Euphares View Post
    Since when? FATES have terrible XP efficiency. As do sidequests.

    While we're at it, the only actual efficient XP activities in this game are instanced.
    They can be a little underwhelming sometimes, but they can be very valuable to the DPS sitting in que ; )

    But OP is that all you're asking for?
    Some non-instanced ways to efficiently power level?
    (2)

  9. #39
    Player
    LogicHatesMe's Avatar
    Join Date
    Sep 2020
    Location
    Uldah
    Posts
    52
    Character
    Lunaru Naru
    World
    Lich
    Main Class
    Miner Lv 90
    The issue of "empty zones" as you call them, is entirely caused by "Expansion" based games. I mean, these zones would be even more filled if new ones weren't added for story content every expansion. Imagine if they had to fit everything from HW to SHB into the ARR zones instead of adding new ones? There's also the fact that FFXIV is a game where EXP is generated primarily from quests and instanced content, as opposed to mob killing in open world areas (mob killing for EXP would allow them to vary the enemy level in many zones to accomodate leveling groups for example)

    In short, this kind of thing happens in games of this style. As a gatherer, I've visited pretty much everywhere, and i always run into a couple of others running around. It's certainly not completely empty, but then I also realize what type of game this is, and due to that I don't expect a populated open world.
    (1)

  10. #40
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Euphares View Post
    Since when? FATES have terrible XP efficiency. As do sidequests.


    While we're at it, the only actual efficient XP activities in this game are instanced. Meaning the open world is actually quite destitute.



    If they really want to make the open world more lively, increase XP gains from fates/side quests by at least 500%.


    Zero reason for quests to be so terrible for XP purposes in an MMORPG.
    It's not really fates in themselves, it's their infrequency, as well as scaling HP, making bosses take as long to kill with 100ppl, as dungeon bosses with 4ppl. But if it didn't, it would be difficult to get any hits, cause the fate would be over in seconds.
    So i guess xp should scale with HP as well.
    (1)

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