



Hunts award a currency that allows you to purchase materia and another that allows you to upgrade revelation tomestone gear to the maximum item level. They also award Revelation tomestones and allegory itself. So what you said is not true.

Farming certain things like fates to get what you need to upgrade your gear gets boring quickly enough. It's necessary because grinding for gear is part of the package, but I wouldn't consider fates and hunts as open-world elements.
To add to a previous statement, a certain population of players like me care about story-telling and lore above all, so it would be nice if there was more story-telling to discover outside the msq. There are side-quests of course, but they demand you fetch or gather something most of the time. And if by chance you do all of the side-quests available in a zone, that's it. You don't have a reason to go back to older zones for story-content.
I'd say older zones can be made relevant again with new, more engaging side-quests, that explore more of the area's lore/history.
Last edited by Barwara; 05-31-2021 at 04:59 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

