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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,688
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kragon View Post
    Majority of players including me don't care about fates, hunts and maps because they do not contribute to character power.
    Hunts award a currency that allows you to purchase materia and another that allows you to upgrade revelation tomestone gear to the maximum item level. They also award Revelation tomestones and allegory itself. So what you said is not true.
    (8)

  2. #2
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Barwara Sasna
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Farming certain things like fates to get what you need to upgrade your gear gets boring quickly enough. It's necessary because grinding for gear is part of the package, but I wouldn't consider fates and hunts as open-world elements.

    To add to a previous statement, a certain population of players like me care about story-telling and lore above all, so it would be nice if there was more story-telling to discover outside the msq. There are side-quests of course, but they demand you fetch or gather something most of the time. And if by chance you do all of the side-quests available in a zone, that's it. You don't have a reason to go back to older zones for story-content.

    I'd say older zones can be made relevant again with new, more engaging side-quests, that explore more of the area's lore/history.
    (1)
    Last edited by Barwara; 05-31-2021 at 04:59 AM.