Quote Originally Posted by Kragon View Post
Yeah thats the catch. Thats why we play frecking mmorpgs and not lobby based games like mobas and battle royales. Whats even the point of a world if it will not serve its purpose at endgame?
In a game like this, the point of the world is to... you know, have a world to tell the story related to this world in?
Which isnt so different from other RPGs, where you go from zone to zone on your journey often with little reason to return to earlier zones once you've done all the story-related stuff in them. Seeing how the stories most often are about saving the world, you kinda need one to save it in the first place, right? There are many components to RPGs and therefor MMOs - endgame and getting stronger is but one of them.

With Eureka and Bozja we've got "open worlds" or at least large instances for endgame.