Atleast WoW utilizes their latest expansion zones properly with world quests and world bosses that drop artifact power, gear, weapons, etc.This is a common thing with MMOs that have zones that are level based.
Once the majority of players are done with the zone there's like 0 reason to return again and that leaves dead zones.
One reason I enjoy MMOs like ESO that have everything ingame scale with ones level.
All zones stay relevant regardless of levels and I always see people (more or less ofc) everywhere.
And there's no 1 major hub. People hang out where they like.
And that makes the game world feel so much more alive than MMOs like WoW or FFXIV where it ends up with a lot of dead zones.
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