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  1. #1
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    FATEs, Hunts, Maps
    No matter what other content they add to it, you'll just ignore that too.
    Majority of players including me don't care about fates, hunts and maps because they do not contribute to character power. They need to look at other mmos at how they do open world stuff and take ideas.
    (3)

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kragon View Post
    Majority of players including me don't care about fates, hunts and maps because they do not contribute to character power. They need to look at other mmos at how they do open world stuff and take ideas.
    You don't care but there are tons of people who do HUNTS, MAPs and FATES. I personally cap my characters with A trains. Character power ohhhhhhhh that's the catch huh.
    (17)
    Last edited by LaylaTsarra; 05-30-2021 at 11:00 PM.

  3. #3
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    You don't care but there are tons of people who do HUNTS, MAPs and FATES. Character power ohhhhhhhh that's the catch huh.
    Yeah thats the catch. Thats why we play frecking mmorpgs and not lobby based games like mobas and battle royales. Whats even the point of a world if it will not serve its purpose at endgame?
    (3)

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kragon View Post
    Yeah thats the catch. Thats why we play frecking mmorpgs and not lobby based games like mobas and battle royales. Whats even the point of a world if it will not serve its purpose at endgame?
    In a game like this, the point of the world is to... you know, have a world to tell the story related to this world in?
    Which isnt so different from other RPGs, where you go from zone to zone on your journey often with little reason to return to earlier zones once you've done all the story-related stuff in them. Seeing how the stories most often are about saving the world, you kinda need one to save it in the first place, right? There are many components to RPGs and therefor MMOs - endgame and getting stronger is but one of them.

    With Eureka and Bozja we've got "open worlds" or at least large instances for endgame.
    (7)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kragon View Post
    Majority of players including me don't care about fates, hunts and maps because they do not contribute to character power.
    Hunts award a currency that allows you to purchase materia and another that allows you to upgrade revelation tomestone gear to the maximum item level. They also award Revelation tomestones and allegory itself. So what you said is not true.
    (8)

  6. #6
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Barwara Sasna
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Farming certain things like fates to get what you need to upgrade your gear gets boring quickly enough. It's necessary because grinding for gear is part of the package, but I wouldn't consider fates and hunts as open-world elements.

    To add to a previous statement, a certain population of players like me care about story-telling and lore above all, so it would be nice if there was more story-telling to discover outside the msq. There are side-quests of course, but they demand you fetch or gather something most of the time. And if by chance you do all of the side-quests available in a zone, that's it. You don't have a reason to go back to older zones for story-content.

    I'd say older zones can be made relevant again with new, more engaging side-quests, that explore more of the area's lore/history.
    (1)
    Last edited by Barwara; 05-31-2021 at 04:59 AM.

  7. #7
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kragon View Post
    Majority of players including me don't care about fates, hunts and maps because they do not contribute to character power. They need to look at other mmos at how they do open world stuff and take ideas.
    >Empty open world
    >Oh.. all that stuff that's in all these maps? Yeah I don't care about that
    >EMPTY OPEN WORLD!

    (18)

  8. #8
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lanadra View Post
    >Empty open world
    >Oh.. all that stuff that's in all these maps? Yeah I don't care about that
    >EMPTY OPEN WORLD!

    That is true.
    There's always the option to go out there and do the content that's there.
    But I think the "open world" people are asking for is one where one can just go out there without an actual plan to do anything and encounter stuff along the way.
    There's always stuff to do in FFXIV but most of them requires one to actually have a plan to do "this" or "that".

    Let's take a classic example as Skyrim (I know one can't compare a single player game to an MMO though).
    One can just run around the game and encounter stuff without having a plan and that adds a feeling of a more open world where one doesn't need to have a plan.
    "What might I encounter today if I walk this path".

    Just my 2 cents of what I think "open world" is people are asking for.
    Sadly a world like that is hard to implement in an MMO.
    Why I encourage people to not get tied down to a single game and want everything from it.
    Play different games for different reasons to fill ones needs.
    Not one game is perfect.
    (6)
    Last edited by Evergrey; 05-31-2021 at 12:43 AM.

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Evergrey View Post
    But I think the "open world" people are asking for is one where one can just go out there without an actual plan to do anything and encounter stuff along the way.
    There's always stuff to do in FFXIV but most of them requires one to actually have a plan to do "this" or "that".

    Let's take a classic example as Skyrim (I know one can't compare a single player game to an MMO though).
    One can just run around the game and encounter stuff without having a plan and that adds a feeling of a more open world where one doesn't need to have a plan.
    "What might I encounter today if I walk this path".
    You can run into hunts and fates without particularly intending to. Fates in particular are supposed to be random and varied events with some roleplaying that goes along with it.

    The reason fates aren't very effective at that is because there are a limited number of them overall so you get familiar with all of them fast. They also appear on the map so you are aware of them in advance, and once you get flying, the concept of a random enemy appearing in your way and attacking you disappears because you would just fly right over it.
    (3)

  10. #10
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You can run into hunts and fates without particularly intending to. Fates in particular are supposed to be random and varied events with some roleplaying that goes along with it.

    The reason fates aren't very effective at that is because there are a limited number of them overall so you get familiar with all of them fast. They also appear on the map so you are aware of them in advance, and once you get flying, the concept of a random enemy appearing in your way and attacking you disappears because you would just fly right over it.
    But FATEs aren't really "random encounters" in my sense of it. As they are marked on the map like any quests is (when they are up and about ofc).
    Sure they spawn randomly but they always have a set spawning location.
    Hunts were a lot of fun when they were still new. These days there are huge Hunt trains that sweep the lands and even cross servers.
    And they are quite precise, as there are Discord servers dedicated to hunts with timers of spawn windows that if a random player would encounter a Hunt the chances are high that before you could even get enough random people to do the Hunt the Train has already arrived and taken away that feeling of excitement of hunting.

    Personally I think Hunts would've been more fun if they were like a minigame.
    It starts at the Hunting Board where one can grab an A or S rank (limited times a week) and it requires 4 ppl for an A hunt and 8 for an S rank.
    You get the map they spawn in but not much else.
    From there you have to find tracks of the hunt and follow it.
    Then you'd place a trap for it that will spawn the Hunt.
    That way it would also make the Hunts "personal" to the group, like Maps are.
    Seen too many complaints about how people "steal" hunts and don't wait for everyone yadda yadda.
    (3)
    Last edited by Evergrey; 05-31-2021 at 01:04 AM.

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