I would be happy if they just added random NPC airships/cargoships flying to and from different zones. It would make the world seem more alive even if its just NPCs.
I would be happy if they just added random NPC airships/cargoships flying to and from different zones. It would make the world seem more alive even if its just NPCs.






Aside of the non-MSQ activities people have been pointing out, this is still a story-based RPG and it's fine for things to exist primarily to serve the story.
From a lore perspective it makes far more sense for some zones to be deserted anyway. If you're the first mortal to set foot in the ancient ruins in a thousand years, with the special permission of its dragon guardians, why should there be any adventurers there besides yourself?
The writers cannot possibly give you an infinite amount of lore to discover in a zone. Whether it's delivered by sidequests or some other hypothetical mechanism, it is inevitable that you will end up with "no reason to go back for story content" sooner or later.To add to a previous statement, a certain population of players like me care about story-telling and lore above all, so it would be nice if there was more story-telling to discover outside the msq. There are side-quests of course, but they demand you fetch or gather something most of the time. And if by chance you do all of the side-quests available in a zone, that's it. You don't have a reason to go back to older zones for story-content.
In any case, FATEs also drop some lore tidbits in their events or descriptions.



Maps at the end of the day are an instance. Most of ARR hunts are dead the second they appear and others have 0 mechanics, it's teleport - kill - teleport - kill. Blue mage most relevant spells are still from instances/trials, even Blue Mage "progression" - the carnival and important achievements are behind instances and good luck leveling a low level job with beast tribes... Or leveling your mid-level job doing your 3 or so quests that you kill 3 mobs and go back spamming an instance (palace) or another instance roulette to level. Still you're just doing a quest, you're not exploring nor interacting with the world. I mean I guess you walk on the map, if that's relevant open world content for you...You mentioned hunts and maps. These were added to the game for the specific purpose of giving the game open world content. You can also go there to spawn S ranks a lot if you want.
That isn't true. You can get almost all of them from the open world because a lot of hunt and fate bosses also perform the skills found in dungeons.
This also is not true. Daily hunt bills and beast tribe quests are great experience, but there is a limit to how many you can do.
What I said still stands that the Open World content is meh, the quality is low and just because there's SOMETHING doesn't mean that people can't complain about it or ask for something better. I highly recommend anyone that thinks that FFXIV Open World is somewhat relevant to play any game that actually treats the Open World as a content, because y'all clearly think that putting a quest on a map, giving a slice of terrible exp for doing something or teleporting from map to map to try to hit a mob as fast as possible just to get a currency is an elaborated content.
Nothing wrong with being satisfied with what the game has, doesn't mean that the quality of it is good though.
Last edited by Melorie; 06-02-2021 at 03:25 AM.
Yeah, I agree. Even if I do hunts, maps (which I enjoy), and boring 'ol fates with the same 'ol music, there still needs to be more to help make it's world more immersive. That's all the OP really wants, but for some reason people think what they're asking for is so terrible and focusing on how they called the world empty. I would take less zones in an expansion if it meant filling up the ones we already have with more lore and stuff to do, either way. It doesn't even need to be content that's designed specifically for the maps themselves, even. Just give people more to do in general that allows them to go to old maps that isn't just more damn fate grinding.
It's kind of the same issue I have with being told to just play another job when I want a little extra survivability or something. The jobs aren't just roles to me they're my character's "identity". I don't want to go from, say, a summoner to a fencing mage just to make my heal not shit. I don't think most people really get that. I hate job-hopping. It's an immersion killer. Bozja/Zadnor has been a godsend for me with all of it's CE's/Bosses, Raids, it's Merit system after rank 25, it's Lost Actions, etc.
As someone who has played quite a bit of ESO... I kind of agree. The open world in that game is crammed with tombs, interesting hidden objects quests, random loot spots and the skill crystals that reward you for finding some hard to get to nooks and crannies, and probably more I’m forgetting. FFXIV’s open world is beautiful, yes, but in comparison it just feels...empty. In ESO I can spend hours just running across any region, seeing what there is to discover. In FFXIV, I never do that because there’s never anything to discover.
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