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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,688
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Melorie View Post
    I enjoy FFXIV dungeons/raids but it is one of if not the most instanced MMO I've ever played. The zones are beautiful but the content inside it is pretty meh, and there's almost zero interaction with the zones per se besides MSQ. The only thing that make me interact with the zones is gathering and maybe doing maps (which are also another instance) and that's it.

    After that it's either follow a hunt train or queue-spam at Limsa/FC point. Even Bozja which could be amazing Open World content they turned into a big instance. The fates don't really affect the zone nor gives a sense of immersion (like meta events from GW2 or night mobs in BDO).
    You mentioned hunts and maps. These were added to the game for the specific purpose of giving the game open world content. You can also go there to spawn S ranks a lot if you want.

    Quote Originally Posted by Melorie View Post
    Blue mage, the class that could've benefited from Open World gets all their relevant skills from... instances.
    That isn't true. You can get almost all of them from the open world because a lot of hunt and fate bosses also perform the skills found in dungeons.

    Quote Originally Posted by Melorie View Post
    Open World cannot even be used for leveling most of the time, since it's far from being a good, viable option.
    This also is not true. Daily hunt bills and beast tribe quests are great experience, but there is a limit to how many you can do.
    (2)

  2. #2
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Honestly, not only does something need to be done with it, it needs to have some kinda foundation that feels good to do, like really good.. The reason open world feels dead to me is what we are given in the open world doesn't feel that rewarding to do.. most things you spend hours gathering don't even sell that well compared to minions and other things you can get from dungeons, I'm a little scared to start blue mage as it makes me worry it to late to get alot of the things due to them being "instanced" locations, if we got a fresh limited job that starts at lvl 1 it would really make me feel more comfortable with starting blue out (And blue mage is really my favoirt final fantasy job after summoner (but smn doesnt feel good here to me)

    I just think we need a hidden reward baby for secret housing or even hidden glamors or something that feels just as good as poping into a q and getting that one thing lol
    (0)

  3. #3
    Player
    Euphares's Avatar
    Join Date
    Aug 2020
    Posts
    66
    Character
    Demetrius Leventis
    World
    Faerie
    Main Class
    Reaper Lv 70
    Quote Originally Posted by ItMe View Post

    -- FATEs are a good way to level.

    .


    Since when? FATES have terrible XP efficiency. As do sidequests.


    While we're at it, the only actual efficient XP activities in this game are instanced. Meaning the open world is actually quite destitute.



    If they really want to make the open world more lively, increase XP gains from fates/side quests by at least 500%.


    Zero reason for quests to be so terrible for XP purposes in an MMORPG.
    (4)
    Quote Originally Posted by LittleImp View Post
    People have so much of their identity invested into this game that they're essentially incapable of admitting it's possible to just be bad at it.

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Euphares View Post
    Since when? FATES have terrible XP efficiency. As do sidequests.


    While we're at it, the only actual efficient XP activities in this game are instanced. Meaning the open world is actually quite destitute.



    If they really want to make the open world more lively, increase XP gains from fates/side quests by at least 500%.


    Zero reason for quests to be so terrible for XP purposes in an MMORPG.
    It's not really fates in themselves, it's their infrequency, as well as scaling HP, making bosses take as long to kill with 100ppl, as dungeon bosses with 4ppl. But if it didn't, it would be difficult to get any hits, cause the fate would be over in seconds.
    So i guess xp should scale with HP as well.
    (1)

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I don't think it should be defined by how many ppl are in the zone. It can be fun to just roam and look at the scenery, use /idlecam etc.
    It would be nice with more Lively stuff like Roaming herds of animals, fish swimming around in lakes, stuff flying around, more ambiant sounds.
    If the game supported VR, that would make it feel magical.
    (1)

  6. #6
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I played wow for years before finding ff14 and empty world is always a problem. I always thought the simple solution would be to add group quests and normal quests with cool glamour rewards, pets, etc. People will go where the incentive is and right now, youre either crafting in front of market boards or sitting in your residence. Fates are group quests I guess but there's no reason to do them at max level. For example the quest in ryghals that gives you the head bandage was worth it for me anyways. I would actually like quests in general to give more exp because I honestly don't even bother doing any normal quests as the exp is so low and rewards are so minimal its better to sit in df.
    (3)

  7. #7
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Even in XI most people stand around in a city zone near the Auction house. Half of the reason why you see anyone in the world map is most likely due to them needing to still finish traveling to their destination. As even though you can unlock a lot of short cuts there are still a lot of places that are out of the way.

    Would I like it if there was more to the non instanced and non city portions of the maps? Sure, but I just can't think of something they could add or do that people wouldn't get bored of. Heck they gave us sight seeing logs and aether currents. One I doubt many do because it doesn't give much xp and the other people have been complaining about since their first introduction in Heavensward that is also a one and done.
    (3)

  8. #8
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    If you want to see people travelling everywhere like in BDO, then remove teleports. Just leave like 7 teleports to the major city hubs, then everywhere else you will need to travel manually. But not sure if this will solve the problem because now mounts can fly so you probably won’t even see too many people.
    (0)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Euphares View Post
    Since when? FATES have terrible XP efficiency. As do sidequests.

    While we're at it, the only actual efficient XP activities in this game are instanced.
    They can be a little underwhelming sometimes, but they can be very valuable to the DPS sitting in que ; )

    But OP is that all you're asking for?
    Some non-instanced ways to efficiently power level?
    (2)

  10. #10
    Player
    LogicHatesMe's Avatar
    Join Date
    Sep 2020
    Location
    Uldah
    Posts
    52
    Character
    Lunaru Naru
    World
    Lich
    Main Class
    Miner Lv 90
    The issue of "empty zones" as you call them, is entirely caused by "Expansion" based games. I mean, these zones would be even more filled if new ones weren't added for story content every expansion. Imagine if they had to fit everything from HW to SHB into the ARR zones instead of adding new ones? There's also the fact that FFXIV is a game where EXP is generated primarily from quests and instanced content, as opposed to mob killing in open world areas (mob killing for EXP would allow them to vary the enemy level in many zones to accomodate leveling groups for example)

    In short, this kind of thing happens in games of this style. As a gatherer, I've visited pretty much everywhere, and i always run into a couple of others running around. It's certainly not completely empty, but then I also realize what type of game this is, and due to that I don't expect a populated open world.
    (1)

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