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  1. #11
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    In my opinion the right way to improve Lilies is to retool them in such a way that the DPS tax for using them shifts from Misery onto a DPS Lily. The way I accomplish this is by altering the caps and costs involved. Four Lily charges. Two Blood Lilies, and Blooming a Blood Lily only takes two. This does come with the potency issue kabooa described above, but it’s aim is to compete with the other healers raid buffs. I’d rather add DPS neutral assize-like heals that don’t let of Lilies as a complimentary option for any further healing boosts.
    (0)

  2. #12
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Looks to me like thr lily system could use a Lily spender a la Energy drain. Not necesarily as a damaging spell, maybe in the form of a self buff for a bit of potency on the next spell you cast.
    (0)

  3. #13
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    Looks to me like thr lily system could use a Lily spender a la Energy drain. Not necesarily as a damaging spell, maybe in the form of a self buff for a bit of potency on the next spell you cast.
    I think the biggest issue with that right now is that unlike SCH who needs to use their Sacred Soil, Excogitation, Lustrate, and Indomitability, Afflatus Solace/Rapture are extremely unnecessary as heals. When progging new content, they're nice to have sure, but you could very easily just get through with planning your Medica IIs and Regens for more healing potency in the long run. So if we add a spender like a 100 Potency Afflatus attack, it would just completely overshadow Solace and Rapture which just don't need to be used really.

    One option could be to just merge Solace with Regen and Medica II with Rapture. That would also accomplish making the lilies a much earlier system that new players could start getting practice with if they are lowered down to the levels Regen and Medica II are learned.
    (0)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    id actually like something that just Cost 3 lillies
    like A Mantra or Heart of light kinda skill for WHM
    (0)

  5. #15
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    804
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I don't like the idea of having a lily spender on WHM. It feels like a cheap copy of SCH and I don't want the healers to feel even more similiar. Instead I would rather have a trait that makes it worthwhile to hold lilies. Let's say maybe a 2% spellspeed increase for each lily in your possession so 4% with two lilies and 6% with all three. This way holding the lilies is beneficial and allows them to be there for healing Emergencies without having such a huge benefit it feels risky to actually use them.
    (0)

  6. #16
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    It'd be nice to have more spells or ogcd like Assize that heal and deal damage, let WHM embrace the green dps
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #17
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,908
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'd rather have Assize as a GCD with 45s cooldown...
    (1)

  8. #18
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    I have thought about it, and I have come around to question should Lilies and Aetherflows really be so readily consumable. Letting you spend your "precious gauge points" (yeah yeah, I know) on just filler damage would feel like concession that nothing interesting can be done with any of these systems. You get a lily every 30 second and then you blow it for some potency damage. Lilies are a different kind of scarcity to just long recasts, you will always have a benediction ready if you need it as long as you have not cast it for a while, but bunch of lily abilities with severe contextual usage would be a way to punish you for misusing lilies on something you did not need right now.

    Lilies spent on damage is lowkey admission that you cannot be expected to keep them until you need them. Or maybe that is good if you have a 1 lily cost damage dump, and then everything valuable that seriously enables a different kind of WHM to properly heal costs atleast 2-3 lilies per ability.
    (0)

  9. #19
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    I don't like the idea of having a lily spender on WHM. It feels like a cheap copy of SCH and I don't want the healers to feel even more similiar.
    Instead I would rather have a trait that makes it worthwhile to hold lilies. Let's say maybe a 2% spellspeed increase for each lily in your possession so 4% with two lilies and 6% with all three. This way holding the lilies is beneficial and allows them to be there for healing Emergencies without having such a huge benefit it feels risky to actually use them.
    Only way I'd tweak this is with an overcharge mechanic to the lily, where:
    • You gain overcharges whenever you'd get a lily and already have max lilies(up to however many lilies you have max)
    • Overcharge lasts until you leave combat
    • You lose an overcharge whenever you'd gain a lily and it wouldn't put you at lily cap
      ex: You gain your second lily, but have an overcharge, you'd lose the overcharge and gain a third lily
      ex2: You gain your third lily, and have an overcharge, overcharge would be unchanged
    • The SpS buff goes by however many overcharges or lilies you have, whichever is greater
    That way you aren't severely punished whenever you have to spend lilies, and by being smart about how you are using lilies you can build up enough overcharge that your SpS doesn't tank when you need to push out the healing.
    (1)
    Last edited by Almagnus1; 06-12-2021 at 04:27 AM.

  10. #20
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Lilies could be spent in either a variety of healing or supporting tools, a straight DPS spender would result in what we had (or still have?) with SCH: people would avoid spending lilies on healing at all cost.
    (1)
    im baby

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