
Originally Posted by
Kabooa
There's nothing wrong with providing damage per Lily. That's what the current system does - It refunds potency you didn't get to use for damage because you had to use it for healing, in theory. In practice, most of the game is tuned low enough that the best use of Lilies are to heal between pulls or when the boss goes untargetable.
There is a fairly intuitive solution that we've seen in Bozja, and that is giving White mage Seraph Strike (And the other healers something similar, but SS works best on White Mage). A signifcant burst increase of at least 40% would turn the 225 (-75) refund into 300+. So long as you land Misery within Seraph Strike's window, previous Lily expenditure is neutral at worst, and a large gain at best.
So Gladiolous can be something more like
Spell - Instant Cast / 2.5s Recast
Effect: Only usable when Readied. Deals 300 Potency. Grants X for 15s.
X: The Potency of the next spell is increased by 25%.
Every Lily readies it, providing a universal spellboost, with Glare for filler, dia for bonus damage, Misery for big nuke. This doesn't include having other spell options as well. This addresses a few things.
1. It isn't a flat potency boost. We could easily improve Misery to 1200 and it'd be 'neutral' but this doesn't address the play issue of White Mage. If every Gladioulus improvement is spent on glare, it's approximately 225 additional potency, or, a little less than needed to be neutral.
2. It provides both ideal and 'good enough' responses to the situation at hand.
3. It discourages Lily dumping on transition phases. By turning it neutral to positive, you're no longer "losing" Glares by healing with Lilies. To come out ahead, you have to use your Lilies as they are demanded, and then make the best choice with your spell after. There are few cases where Lily 3 isn't going to be used immediately on Misery, but some will exist where Misery will be more useful 21 seconds from now (Two+ target situations).
4. A few more weave windows.
As far as Effloresce goes, I'd like to see more interactable abilities, so this will be a point of personal preference.
Afflatus Effloresce
Instant Cast / 2.5s Recast
Effect: Drop a blooming flower at your feet. After 12 seconds, fully blossoms, healing the first party member to run over it for 400 potency. Once consumed, Nourishes the Blood Lily after 6 seconds.
This is your "No one actually needs healing, but Dia's about to fall off." button. Throw a healing pick up on to the ground. Delayed Lily Nourishment. Enjoy the implications.