Is it possible for Square to implement slightly longer cutscenes instead of having a story/quest sequence stop for you to walk 10 feet and talk to someone else to trigger the next cutscene?

I get that it might be for break in between segements for a quick pause or something, but still. It's obviously time padding. I get rather annoyed by it. I'm chilling watching things unfold and then they want me to walk back and forth for no real reason. I'd rather have an extra 2 minutes of cutscene. I know it's been this way a while and maybe in the beginning I could understand, but by the 3rd expansion, is it really needed to stretch out the gameplay time? Most of us are already 1000's of hours logged.