Quote Originally Posted by Anhra View Post
Sometimes, true Progress demands sacrifices to be made, in one form or another. And i hope that "mini dps rotation" means more than just 1-2 additional dps spells for lvl80+.

Healers deserve to have at least 5-6 more dps abilities from the way i see it (and with that, i mean actual skills, not just the same basic spell that just does raw dmg on single target/splash range, let us have placeable AoEs or something that channels for a few seconds).
I mean, i wholeheartedly agree, but unfortunately the playerbase i mention is also the one that is the loudest on the likes of twitter and reddit which are two places SE looks at for feedback. My problem with this whole thing is how they haven’t even addressed it at all. Yoshi P said awhile back they tune raids to where they don’t require healer dps, but that’s literally not the case. If healers didn’t dps week 1 savage raid clears wouldn’t be a thing. There are so many other mmo’s that have unique forms of healing and healer dps and this game it’s just, regens,shields, oh wow they can do both now, here’s a random ground target aoe. Like, please let Sage break the mould and actually have unique forms of healing or dpsing cuz otherwise it’s just going to be another expansion of boring ass healers with nothing changing. They supposedly spent the most amount of time on healers they ever had in ShB, and look how release went. Sch got energy drain taken away, Ast was a mess. So if that was them spending a lot of time on them...i have low hopes for 6.0. Especially with a new healer taking time away from the others.