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  1. #16
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shalan View Post
    I don't remember where I saw/heard it, but I feel like I recall the devs saying they wanted to remove a lot of the utility abilities from the game as they felt like it made people feel like certain classes were required. I.E. Utility always leads to meta, which they don't/didn't want to see. Despite the fact that it would just shift the meta from who supplies utility to who deals the most damage.

    If they did make that statement I don't think we're going to see a return of utility abilities unless the design philosophy changes.
    What's wrong with having a meta? Just design fights in a way that makes all roles useful. Make them unique and make their uniqueness required in certain encounters or more like have the boss do different mechanics when different jobs are in the party. Basically, have the boss adjust to the jobs instead of having the player base adjust by bringing the best jobs.
    (2)
    Last edited by Roeshel; 06-26-2021 at 07:13 AM.

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