They were only "useless" if all you did was Savage where you expect a perfect party. The cards that had the most effect from the healer's POV were, in fact, Ewer and Bole.
They were only "useless" if all you did was Savage where you expect a perfect party. The cards that had the most effect from the healer's POV were, in fact, Ewer and Bole.
That's just blatantly off, as Savage is the only point at which Ewer and Bole could see competitive value in even typical circumstances.
Outside of Savage, there's no point at which Bole (which provides a 20% eHP increase but, due to multiplicatively diminishing returns with each layer of mitigation, far less actual savings in healing required) would provide a larger healing benefit than Arrow. And even in the very worst of situations, unless Bole just happened to come up in alignment with a tankbuster to which the tank would otherwise die because you've had to heal others from severe avoidable damage taken before soon-incoming unavoidable raid damage, and still have more healing yet to be done and thus cannot otherwise save them... Bole is going to be useless because it lacks the eHP increase in Expand to save anyone from their mistakes and the larger part of damage taken isn't predictable.
Similarly, outside of Savage, one becomes increasingly unlikely to be forced into MP starvation except by such absolute sh*tshows as are probably best, at that point, not to resurrect more than once each. There, too, you'd have been better off with that bit more Haste by which to get someone to sufficient eHP before what would otherwise finish them off, saving you the 3000 MP.
Even so the dry 5% or 8% lil damage increase of shadow bringers cards atm is still pointless, I much rather a claimed 20% bole which situational and may not be used alot far more viable than a worthless 5% buff and only single party target vs even a aoe bole that will be cut to 10% migi for entire party, remember there is succor or aspected helios(noct) could stack with bole for better migitation so a dirunal ast using bole with a sch succor or another ast in noct field works wonders. its pretty much now atm co opp is the new and improved bole. Ewer again well it is very viable if you get a party or raid that everyone is clueless and dropping like flies over and over, that is how this mp issue happen on ast when we got this rubbish card system rework before they finally after how much request decide to make draw give back mp and sleeve draw.That's just blatantly off, as Savage is the only point at which Ewer and Bole could see competitive value in even typical circumstances.
Outside of Savage, there's no point at which Bole (which provides a 20% eHP increase but, due to multiplicatively diminishing returns with each layer of mitigation, far less actual savings in healing required) would provide a larger healing benefit than Arrow. And even in the very worst of situations, unless Bole just happened to come up in alignment with a tankbuster to which the tank would otherwise die because you've had to heal others from severe avoidable damage taken before soon-incoming unavoidable raid damage, and still have more healing yet to be done and thus cannot otherwise save them... Bole is going to be useless because it lacks the eHP increase in Expand to save anyone from their mistakes and the larger part of damage taken isn't predictable.
Similarly, outside of Savage, one becomes increasingly unlikely to be forced into MP starvation except by such absolute sh*tshows as are probably best, at that point, not to resurrect more than once each. There, too, you'd have been better off with that bit more Haste by which to get someone to sufficient eHP before what would otherwise finish them off, saving you the 3000 MP.
Last edited by IceBlueNinja; 06-24-2021 at 06:33 AM.
As would I, but that's ignoring something else that's rather important: the devs didn't just want to scrap AST's Cards; they wanted to reduce party utility altogether.
Although some durations were extended in compensation, the average party utility buff's potency was nearly halved.
You wouldn't get a 20% Bole or the like today, situational or not. You'd probably get an equally worthless 8 or 10%, almost always insufficient to hit any eHP threshold.
Those were my 2 favs the most out of the cards, I was a very greedy one with ewer especially and usually hog it unless its a party of friends xD. Bole rock so Idk what people is talking about bole useless, that is saying collective is pointless and sacred soil that does the same 10% migitation block and bole is giving 20% lol. I just feel players who saw faults with the cards in stormblood even if they are situation dont like ast, cause situation or not stormblood card will ever be superior in every which way to shadow bringers.
Last edited by IceBlueNinja; 06-24-2021 at 06:36 AM.
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