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  1. #181
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

    Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out.

    The only outlier is probably DRG (and possibly MNK) since DRGs has a long string of combo (5 GCD!) that continues to their next round of combo via Raiden Thrust. Healers can definitely use a simple 1-2 or 1-2-3 combo.

    Honestly, DPS Job + Savior gameplay was refreshing & I wish we have that kind of ‘downtime busy’ in other general contents.
    for a similar reason, BLU healing is also much more interesting compared to "real" healers, since they have plenty to do outside of healing when it's so infrequently required (combos, ogcds, status effects/buffs, etc).
    (2)

  2. 06-17-2021 01:27 AM
    Reason
    Feels like repeating myself, so nevermind this!

  3. #182
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by SpiralMask View Post
    for a similar reason, BLU healing is also much more interesting compared to "real" healers, since they have plenty to do outside of healing when it's so infrequently required (combos, ogcds, status effects/buffs, etc).
    On top of that, BLU also doesn't suffer from healing button bloat. They have just enough buttons to heal adequately---quite the opposite of what current green classes have at this point. Which is why I pitched in my perspective being a blue/red healer in BSF contents. Lost Cure II/III is all they need to heal effectively. IV is a bit tad excessive but also works. In case of deaths, limited phoenix downs & Lost Arise (for blue classes) can cover that.
    (0)
    Last edited by Rein_eon_Osborne; 06-17-2021 at 01:52 AM.

  4. #183
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.

    For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.

    Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
    (11)

  5. #184
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.

    For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.

    Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
    I remember the huge whm feedback thread, and the only thing they fixed was the lilly gauged lmao.
    If any one can find it I would appreciate it.
    (1)
    Last edited by Acece; 06-18-2021 at 12:01 AM.

  6. #185
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.

    For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.

    Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
    You know a job gauge is horribly designed when the best advice given was always "ignore it completely". And PI was a mess, escpecially the first version that was RNG. Because everyone loves RNG heals in a game with strictly scriped fights that revolve around planning and coordinating.
    (1)

  7. #186
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    The word "Healer" is a curious one, rooted in ambiguity.
    (0)

  8. #187
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    Because we have a litany of evidence they often ignore how the playerbase actually interacts with their systems or stubbornly cling to a job design nobody likes. Several others have highlighted the laughable introduction of White Mage's Lily gauge. So I'll provide some other standout examples.

    - Monk was notoriously criticised throughout all of Stormblood; primarily the slow effect on Riddle of Fire, how useless Fist Stances were and the mess of RNG that was Charka stacks. Come Shadowbringers, they literally changed nothing despite citing Monk as their most improved job going into the expansion. The backlash was so immense, they buffed Monk to kingdom come and removed the slow on Riddle in five weeks. It took the playerbase outright refusing to play Monk before they finally listened. And the job is still a complete mess of broken ideas they've clung to since Heavensward.

    - Dark Knight languished in obscurity for most of Stormblood due to being completely inferior to both its counterparts. It stood as the only tank without AoE mitigation whereas Paladin had two. All while Paladin dealt noticeably higher damage. Warrior, of course, remained King. In fact, it took them four years to finally end Warrior's reign as Godking super tank.

    - Perhaps the most outright laughable example is when Yoshida openly acknowledged they weren't balancing Bard and Machinist with Piercing in mind despite Bard having such a massive power creep that even after nerfing Piercing by 50% going from Heavensward to Stormblood, it still remained the strongest DPS in Alphascape.

    Suffice it to say... they don't have the best track record.
    (22)
    Last edited by ForteNightshade; 06-22-2021 at 01:31 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #188
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    The devs don't care about healers at all. It's so obvious. I literally just got an email asking me to vote for my favorite Endwalker reveal (from stages to male Viera to the new raids). Sage isn't even an option. Oh, but you can bet Reaper is.
    (4)

  10. #189
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    The devs don't care about healers at all. It's so obvious. I literally just got an email asking me to vote for my favorite Endwalker reveal (from stages to male Viera to the new raids). Sage isn't even an option. Oh, but you can bet Reaper is.
    This was relation to the digital fanfest and SAGE was revealed before that. However, the fact they didn’t release a poll after that announcement is kinda telling.
    (1)

  11. #190
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.

    For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.

    Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
    And then those same developers deleted SCH's energy drain without compensating elsewhere. Energy drain was the SCH stack dump when healing wasn't required and was used to build fairy gauge.

    The devs have changed / added multiple systems without properly considering their ramifications or how they'll actually be played in game.

    It seems to be a very whack-a-mole approach IMHO.

    Quote Originally Posted by ForteNightshade View Post
    - Perhaps the most outright laughable example is when Yoshida openly acknowledged they weren't balancing Bard and Machinist with Piercing in mind despite Bard having such a massive power creep that even after nerfing Piercing by 50% going from Heavensward to Stormblood, it still remained the strongest DPS in Alphascape.
    Even more laughable? In Shadowbringer press / media tour Yoshi-P said "He doesn't like taking away abilities from jobs" ( in relation to RDM)

    Yoshi-P on Red Mages (2 part GIF):



    Meanwhile on Scholar

    (12)
    Last edited by Deceptus; 06-18-2021 at 08:37 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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