for a similar reason, BLU healing is also much more interesting compared to "real" healers, since they have plenty to do outside of healing when it's so infrequently required (combos, ogcds, status effects/buffs, etc).This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).
Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out.
The only outlier is probably DRG (and possibly MNK) since DRGs has a long string of combo (5 GCD!) that continues to their next round of combo via Raiden Thrust. Healers can definitely use a simple 1-2 or 1-2-3 combo.
Honestly, DPS Job + Savior gameplay was refreshing & I wish we have that kind of ‘downtime busy’ in other general contents.
On top of that, BLU also doesn't suffer from healing button bloat. They have just enough buttons to heal adequately---quite the opposite of what current green classes have at this point. Which is why I pitched in my perspective being a blue/red healer in BSF contents. Lost Cure II/III is all they need to heal effectively. IV is a bit tad excessive but also works. In case of deaths, limited phoenix downs & Lost Arise (for blue classes) can cover that.
Last edited by Rein_eon_Osborne; 06-17-2021 at 01:52 AM.
You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
I remember the huge whm feedback thread, and the only thing they fixed was the lilly gauged lmao.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
If any one can find it I would appreciate it.
Last edited by Acece; 06-18-2021 at 12:01 AM.
You know a job gauge is horribly designed when the best advice given was always "ignore it completely". And PI was a mess, escpecially the first version that was RNG. Because everyone loves RNG heals in a game with strictly scriped fights that revolve around planning and coordinating.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
The word "Healer" is a curious one, rooted in ambiguity.
Because we have a litany of evidence they often ignore how the playerbase actually interacts with their systems or stubbornly cling to a job design nobody likes. Several others have highlighted the laughable introduction of White Mage's Lily gauge. So I'll provide some other standout examples.
- Monk was notoriously criticised throughout all of Stormblood; primarily the slow effect on Riddle of Fire, how useless Fist Stances were and the mess of RNG that was Charka stacks. Come Shadowbringers, they literally changed nothing despite citing Monk as their most improved job going into the expansion. The backlash was so immense, they buffed Monk to kingdom come and removed the slow on Riddle in five weeks. It took the playerbase outright refusing to play Monk before they finally listened. And the job is still a complete mess of broken ideas they've clung to since Heavensward.
- Dark Knight languished in obscurity for most of Stormblood due to being completely inferior to both its counterparts. It stood as the only tank without AoE mitigation whereas Paladin had two. All while Paladin dealt noticeably higher damage. Warrior, of course, remained King. In fact, it took them four years to finally end Warrior's reign as Godking super tank.
- Perhaps the most outright laughable example is when Yoshida openly acknowledged they weren't balancing Bard and Machinist with Piercing in mind despite Bard having such a massive power creep that even after nerfing Piercing by 50% going from Heavensward to Stormblood, it still remained the strongest DPS in Alphascape.
Suffice it to say... they don't have the best track record.
Last edited by ForteNightshade; 06-22-2021 at 01:31 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
The devs don't care about healers at all. It's so obvious. I literally just got an email asking me to vote for my favorite Endwalker reveal (from stages to male Viera to the new raids). Sage isn't even an option. Oh, but you can bet Reaper is.
This was relation to the digital fanfest and SAGE was revealed before that. However, the fact they didn’t release a poll after that announcement is kinda telling.
And then those same developers deleted SCH's energy drain without compensating elsewhere. Energy drain was the SCH stack dump when healing wasn't required and was used to build fairy gauge.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
The devs have changed / added multiple systems without properly considering their ramifications or how they'll actually be played in game.
It seems to be a very whack-a-mole approach IMHO.
Even more laughable? In Shadowbringer press / media tour Yoshi-P said "He doesn't like taking away abilities from jobs" ( in relation to RDM)- Perhaps the most outright laughable example is when Yoshida openly acknowledged they weren't balancing Bard and Machinist with Piercing in mind despite Bard having such a massive power creep that even after nerfing Piercing by 50% going from Heavensward to Stormblood, it still remained the strongest DPS in Alphascape.
Yoshi-P on Red Mages (2 part GIF):
Meanwhile on Scholar
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Last edited by Deceptus; 06-18-2021 at 08:37 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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