Quote Originally Posted by Liam_Harper View Post
Why go to extremes to make an example? There is a massive difference between a full fledged dps rotation and spamming a single button. No one's asking to have a full heal toolkit plus an entire dps toolkit, but an in-between would be great.

There are plenty of ways to do it while being able to fit healing in. Combos don't have to break if you heal, look at how forgiving Dancer combos are for example. You can have several procs that could open weave windows that are ideal for oGCD healing. An extra DoT. A higher MP instant cast Glare/Broil for weave. Seraph Strike. More aoe. Lots of ideas they could try...
I wanted the thought experiment to skew towards the extreme to feel for what is considered more "neutral" as a change. But if I were to psycho-analyze how it feels like Unit 3 wants the game to be, weaving in more damage """for free""" will never happen. I could see longer cast time DPS spell being universally introduced, like a Healer Flare. 4 second cast time would mean you earned the time to cast it since that is time you cannot be healing and being pseudo-aoe it could be fit into both boss damage and mob clearing.


Quote Originally Posted by Rein_eon_Osborne View Post
This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out...
Half true? Harsh. it is after all based on what I have seen with my own eyes. CE damage might be scripted, but the amount of people being hit by those mechanics CE to CE is completely random, they are not your dungeons runs where nobody actually gets hit by markers.

My bozja dps healing experience has been on DRG, MNK, SMN and MCH. Machinist of them was the easiest to do it as, Summoner somewhere in the middle and Monk and Dragoon were the clunkiest. And I tend to use only Lost Cure I and Lost Cure III since ... that is what fragments tend to give me plenty I guess.