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  1. #171
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,977
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ayche View Post
    Glare spam is economical.

    Anyone can do the experiment of going to Bozja, chugging the Savior juice and slotting in some Lost healing spells. Then you go from CE to CE, acting as true DPS healer. And while an interesting experience, it can also be one of frustration because sticking to a strict rotation and being available on demand to heal the whole party with 1-2 GCDs of heals do not mix together. That is the key to it, Glare spam can be interrupted with no penalty at any cost, to save whoever just ate some raid mechanic to the face. So an "actual" DPS rotation does not fit into the healing lifestyle.
    This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

    Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out.

    The only outlier is probably DRG (and possibly MNK) since DRGs has a long string of combo (5 GCD!) that continues to their next round of combo via Raiden Thrust. Healers can definitely use a simple 1-2 or 1-2-3 combo.

    Honestly, DPS Job + Savior gameplay was refreshing & I wish we have that kind of ‘downtime busy’ in other general contents.
    (1)

  2. #172
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    Spamming one button for the majority of an encounter sure is...exactly the opposite of what I've been asking for. At least.
    (21)

  3. #173
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    Can tell you now, no self respecting Ast wished their dps rotation would be given to Whm and Sch, Ast may have had something to keep it busy to slow down the monotony but Whm certainly didn't and still doesn't, while Sch had it's thing that keeped it busy removed.

    I still can't forget that Sch had the best pet system(responsiveness etc) back in SB and they actively made it worse in ShB rather than improving Smn's pet system to be on Sch's level.
    (14)

  4. #174
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    I would really like to see the feedback you speak of.
    (13)

  5. #175
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    Afaik, most feedback from healers asked for more balance by bringign each job up to par where they were lacking.

    What the devs gave us was pushing everyone down to the lowest common denominator, so every healer was equally bad.
    (15)

  6. #176
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sani2341 View Post
    Afaik, most feedback from healers asked for more balance by bringign each job up to par where they were lacking.

    What the devs gave us was pushing everyone down to the lowest common denominator, so every healer was equally bad.
    Seriously. Every other role got step 4 and we got put back to step 1.
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #177
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    even ast's wanted their rotation improved. Remember we had 2 dots and 2 attacks and gravity back in hw (Combust 2 had a cast time and Combust 1 was separate and instant) and in SB we got lowered to 1/1 but gained lord of crowns and earthly star as ogcd attacks. Now we have 1 of each and gravity

    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    Really? lets examine the evidence.

    No player asked for the excessive homogenisation in shb
    No monk demanded a broken job or more useless clutter. The devs ended up going back to square 1 in 5.4 because they never thought about what players actually want from monk.
    No white mages wanted to get reduced to chucking rocks in sb, nor have their elements removed in shb turning them into a pure healer
    No scholar asked for selene to get deleted and their dots removed and shields neutered, turning them into a pure healer
    No astro requested their time magic deleted, cards reduced to requiring a parser, all balance cards and come 6.0 nocturnal deleted, turning them into a pure healer white mage with a coin flip
    No dark knight asked to be turned into warrior in shb nor all the good uses of dark arts in hw removed in sb
    No dps asked for bard to get neutered and machinist still has ping issues
    Not a single person every expansion asks for skills to be moved higher in the levelling tree with a new coat of paint leaving an increasingly large amount of levels a chore.
    Nobody asked for SHB to be easier and "accessible" given SB was widely seen as very easy with barely any challenge outside of suzaku TGcid and tsuki
    No player asked for glamour to still favour tanks by miles
    (16)
    Last edited by Recon1o6; 06-16-2021 at 10:04 PM.

  8. #178
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    even ast's wanted their rotation improved. Remember we had 2 dots and 2 attacks and gravity back in hw (Combust 2 had a cast time and Combust 1 was separate and instant) and in SB we got lowered to 1/1 but gained lord of crowns and earthly star as ogcd attacks. Now we have 1 of each and gravity
    gravity while being fast I wish it had something like slow or heavy. holy has stun and you dont have to look at something to use it. art of war is spammy and can be use while moving which is nice while tank pulls entire room It be nice if they touch up gravity. I tend to no lies be less willing on using gravity vs art of war or holy, also kinda why I miss old old speed where all spells was 50% less which made even res less taxing sure our spells are less expensive now yet at times I feel it was better off keeping old light and simply have draw giving 10% MP back and reduce draw cd to about 15secs would be better vs spell reduce mp cost. Example old light speed would put aspect helios 500 dirunal to 250 vs the flat 400 of this asp helios we have now. It kind feels some how we got cheated yet its at the same time its still working out fine currently for me lol. Even before mp reduction came I never really had a issue managing mp unless a very bad run/prog and needed intense chain heal/res.
    (4)
    Last edited by IceBlueNinja; 06-17-2021 at 02:05 AM. Reason: to put an example

  9. #179
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ayche View Post
    Anyone can do the experiment of going to Bozja, chugging the Savior juice and slotting in some Lost healing spells. Then you go from CE to CE, acting as true DPS healer. And while an interesting experience, it can also be one of frustration because sticking to a strict rotation and being available on demand to heal the whole party with 1-2 GCDs of heals do not mix together. That is the key to it, Glare spam can be interrupted with no penalty at any cost, to save whoever just ate some raid mechanic to the face. So an "actual" DPS rotation does not fit into the healing lifestyle.
    Why go to extremes to make an example? There is a massive difference between a full fledged dps rotation and spamming a single button. No one's asking to have a full heal toolkit plus an entire dps toolkit, but an in-between would be great.

    There are plenty of ways to do it while being able to fit healing in. Combos don't have to break if you heal, look at how forgiving Dancer combos are for example. You can have several procs that could open weave windows that are ideal for oGCD healing. An extra DoT. A higher MP instant cast Glare/Broil for weave. Seraph Strike. More aoe. Lots of ideas they could try.

    Their design philosophy wouldn't change either. If you just run Normal and MSQ, healbot and don't do much dps it doesn't even affect you, just do what you normally do. It's just something extra for the players who have learned the class.
    (8)

  10. #180
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Why go to extremes to make an example? There is a massive difference between a full fledged dps rotation and spamming a single button. No one's asking to have a full heal toolkit plus an entire dps toolkit, but an in-between would be great.

    There are plenty of ways to do it while being able to fit healing in. Combos don't have to break if you heal, look at how forgiving Dancer combos are for example. You can have several procs that could open weave windows that are ideal for oGCD healing. An extra DoT. A higher MP instant cast Glare/Broil for weave. Seraph Strike. More aoe. Lots of ideas they could try...
    I wanted the thought experiment to skew towards the extreme to feel for what is considered more "neutral" as a change. But if I were to psycho-analyze how it feels like Unit 3 wants the game to be, weaving in more damage """for free""" will never happen. I could see longer cast time DPS spell being universally introduced, like a Healer Flare. 4 second cast time would mean you earned the time to cast it since that is time you cannot be healing and being pseudo-aoe it could be fit into both boss damage and mob clearing.


    Quote Originally Posted by Rein_eon_Osborne View Post
    This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

    Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out...
    Half true? Harsh. it is after all based on what I have seen with my own eyes. CE damage might be scripted, but the amount of people being hit by those mechanics CE to CE is completely random, they are not your dungeons runs where nobody actually gets hit by markers.

    My bozja dps healing experience has been on DRG, MNK, SMN and MCH. Machinist of them was the easiest to do it as, Summoner somewhere in the middle and Monk and Dragoon were the clunkiest. And I tend to use only Lost Cure I and Lost Cure III since ... that is what fragments tend to give me plenty I guess.
    (0)

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