I really doubt that the fight designers are that creative lmao. Heck they can't even design fights with high healing requirements.
Last edited by Acece; 06-16-2021 at 12:45 AM.
Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?
Because of player feedback over the years, this is what the current game is a reflection of.
I would really like to see the feedback you speak of.




Afaik, most feedback from healers asked for more balance by bringign each job up to par where they were lacking.
What the devs gave us was pushing everyone down to the lowest common denominator, so every healer was equally bad.




Seriously. Every other role got step 4 and we got put back to step 1.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
I remember the huge whm feedback thread, and the only thing they fixed was the lilly gauged lmao.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
If any one can find it I would appreciate it.
Last edited by Acece; 06-18-2021 at 12:01 AM.
You know a job gauge is horribly designed when the best advice given was always "ignore it completely". And PI was a mess, escpecially the first version that was RNG. Because everyone loves RNG heals in a game with strictly scriped fights that revolve around planning and coordinating.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.




And then those same developers deleted SCH's energy drain without compensating elsewhere. Energy drain was the SCH stack dump when healing wasn't required and was used to build fairy gauge.You here when they added the Lily job gauge to White Mage in Stormblood and everyone trashed on it and the Lilies remained useless for almost the entire expansion even after loads and loads of people complaining how bad they were? They totally listen to feedback alright.
For anyone who doesn't know just how bad Lilies were for a huge portion of Stormblood: You had a 20% chance upon using Cure 1 or Cure 2 to generate one Lily. Divine Benison was locked behind getting at least 1 lily. Lilies were consumed upon using certain healing cooldowns and lowered their cooldowns by a percentage. People complained constantly how badly they were only to finally be changed late Stormblood. Plenary Indulgence was equally as bad but is a whole other can of worms.
Now you see why I have a pessimistic outlook on healer design, reworks and healer changes.
The devs have changed / added multiple systems without properly considering their ramifications or how they'll actually be played in game.
It seems to be a very whack-a-mole approach IMHO.
Even more laughable? In Shadowbringer press / media tour Yoshi-P said "He doesn't like taking away abilities from jobs" ( in relation to RDM)- Perhaps the most outright laughable example is when Yoshida openly acknowledged they weren't balancing Bard and Machinist with Piercing in mind despite Bard having such a massive power creep that even after nerfing Piercing by 50% going from Heavensward to Stormblood, it still remained the strongest DPS in Alphascape.
Yoshi-P on Red Mages (2 part GIF):
Meanwhile on Scholar
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Last edited by Deceptus; 06-18-2021 at 08:37 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




I find this bit of developer/player interplay to be interesting in FFXIV. You can't actually balance anything without having the ability to remove actions and apply nerfs. In the vast majority of games, whenever a job/character starts dominating, the dev team just tells you to stuff it, applies some nerfs, and everyone moves on, the better for it. FFXIV's dev team just can't seem to handle that sort of confrontation. They want to create the impression that they're only handing out nice things ("you get a buff, and you get a buff"). But you can't balance anything through upward balance. That just leads to this realm of progressive power creep, especially defensively, where everyone can sustain, rez, and invuln with impunity.
It also leads to situations in which certain jobs are forever powerful. So rather than being open about the fact that they want to nerf a job that's viewed as mandatory, the dev team quietly do most of their nerfs on expansion release, when players are least likely to notice. Then people start complaining and those historically dominant jobs start making their way slowly back up to the top. This whole 'pure healer' (WHM/AST)/'shield healer' (SCH) is about power balance as well. It's really about offering up a better SCH alternative to the playerbase, just to keep everyone from running the same comp for ten years. It's the same thought process why they created an entire 'BRD' sub-role, and then proceeded to build a better BRD. You get a lot less pushback that way.
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