Quote Originally Posted by Halfgeeek View Post
IMO, it should actually be the reverse, healing via GCD and OGCD for team support & dps, with cooldown & charges on abilities to gate-balance how much dps healers should be able to throw out to support the pt.
This only works in games that have
a) significantly more frequent and/ or higher incoming damage
b) the option to chose your party comp without hard or soft restrictions

FFXIV has neither. Damage is infrequent and fairly low even in savage with the exception of the occasional heal check on the last boss and party comps are usually set to 2 tanks/ 2 healers/ 4 dps because of mechanics targeting both healers and tankbusters that need a tank swap.
So having unlimited healing but limited dps is exactly what we should not have. Even in fairly messy runs I spend less than 10% of my GCDs on healing/ ressing, if you flip GCD and oGCDs, I'd spend most of my time picking my nose unless they nerf heal GCDs so hard I need multiple casts for every scratch - which would just replace one 1 button spam with another because of the way how skills are designed.