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  1. #141
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Part of what allows BLU to be fun is that it is 10 levels behind and can not be used for progression and party finder content. Make it level 80 and allow it to participate in Savage and players will start optimizing the fun out of it.
    Blue mage is absurdly broken. If it was 80, it would annihilate savages, trivializing them. Imagine being able to diamondback any failed mechanic.
    (1)

  2. #142
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    honestly this really is a problem. The players who want folks to stop having fun and play optimally. When that misses the point entirely. Fun is always more important than balance or parse numbers.
    Fun is very subjective. Some people have fun when they feel like they support their party and help others succeed. Other people have fun when they bring down others, such as griefers. If I had to chose which one to team up with I'd say the first. Of course reality is not black or white but then again, if someone having "fun" gets in the way of actually overcoming the game challenge I'd probably be inclined to exclude them from my potential team mates in favor of someone that actually wants to win.

    Then again the devil is in the details. Maybe "winning" is a chore. Maybe the price for winning is boredom in which case the issue lies in game design. It's more complex than that I suppose.
    (3)

  3. #143
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FusionSamurai View Post
    Blue mage is absurdly broken. If it was 80, it would annihilate savages, trivializing them. Imagine being able to diamondback any failed mechanic.
    Diamond Back, Instant Death and certain other Skills aside, the way how Tank/Healer BLU plays like, is imo, how those two Roles should be like.

    I am not suggesting the same Skills here to be inplimented into said healers/tanks, but the way how they interact with the party and enemies, as well as the way how Bosses do overall damage to then?

    That would truly be a great way of kicking healers and tanks towards the right direction.
    (1)

  4. #144
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Part of what allows BLU to be fun is that it is 10 levels behind and can not be used for progression and party finder content. Make it level 80 and allow it to participate in Savage and players will start optimizing the fun out of it.
    Even then it's still more fun to play than some actual jobs because of the sheer amount of cooldown juggling it has. Even after blowing all the cooldowns in the 15 second opener it's shortest cooldown is just a measly 30 seconds long and you also have The Rose of Destruction to use that breaks up Sonic Boom spam briefly. Blue Mage is basically just Black Mage if Fire 4's cast time was 1 second instead of 2.8 and then had a trillion cooldowns to weave between casting 1 second cast time Fire 4s with the occasional Xenoglossy being The Rose of Destruction and Matra Magic.
    (0)

  5. #145
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Part of what allows BLU to be fun is that it is 10 levels behind and can not be used for progression and party finder content. Make it level 80 and allow it to participate in Savage and players will start optimizing the fun out of it.
    What? One of the main things to do with BLU once you have it leveled is Savage progression, because the Morbol mount is locked behind it. There's the carnival and collecting spells, but since the only rewarding content BLU has is the Morbol mount, the only point in doing those is to prep for Savage. It's a job designed for Savage prog and while it's certainly optimized it remains extremely flexible and good fun.
    (1)

  6. #146
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Liam_Harper View Post
    What? One of the main things to do with BLU once you have it leveled is Savage progression, because the Morbol mount is locked behind it. There's the carnival and collecting spells, but since the only rewarding content BLU has is the Morbol mount, the only point in doing those is to prep for Savage.
    Considering all the players running around with random Blue titles that are not required for the Morbol Mount, I would hardly call the Morbol Mount the only rewarding thing.
    It's a job designed for Savage prog and while it's certainly optimized it remains extremely flexible and good fun.
    I would not call going back to clear 6 old and well known fights in BiS gear "Savage Progression"and BLU mage is hardly designed for it. Clearing BoCB and the 3.0 and 4.0 Savage fights with only BLUs is more a gimmick challenge mode akin to beating FFI with a party of 4 WHM. A "see what we can do" rather than a "this is how you progress through the game."
    (9)

  7. #147
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Have you ever actually tried the 4 WHM/solo WHM challenge on the NES for yourself? I feel like you just completely undermined your own argument.
    (1)

  8. #148
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Last time I played FF1 I got to the last boss grossly underleveled and got one shot.

    Never played it again. Had no idea grinding was a thing in old NES RPGs when I was a kid.
    (0)

  9. #149
    Player
    NYCLouisGamer's Avatar
    Join Date
    Apr 2021
    Posts
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    Astrologian Lv 57
    Quote Originally Posted by Allegor View Post
    You know you screwed up when a DPS playing pretend as healer is more engaging than an actual healer lol
    Very insightful. I have always found healing & rezzing on my Summoner during a Trial much more fun than being one of the actual healers. Thank you for explaining WHY I preferred it!
    (1)

  10. #150
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by BlueMageQuina View Post
    This question is a little complicated.. The truth is that it’s this way now for many reasons; it has been a reaction to player complaints, a result of unpopular design choices, a change from mechanics reworks, and a reduction to button bloat.

    [..]
    This post is the sum of all of our complaints over these past seven years. . .

    WHM has been hit by the nerf bat so many times, had their unique healing skills taken away, given to other classes, that there was a period of time where nobody took them.

    SCH used to be "the DPS healer" only to be whittled down into a discount Glare spammer, minus our unique fairy skills, minus our ability to spread dots, and for the second time, this class is being threatened by another Shield healer.

    AST is a rollercoaster and a half, being nearly unplayable for a good chunk of SHB, besides the fact that Square took away the most unique support mechanic I've ever seen--their original card buff system

    What undue nerfs will we see happen to Sage, all in the name of their "healers need to heal" homogenization philosophy?
    (7)

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