
Originally Posted by
Cithaerias_pyropina
They would need to rework their spaghetti code if they were to add a rotation for healers as using a gcd heal would break that rotation. Or have it act like RDM's verstone/fire ready buff.
But not much of anything can be done because of a self-fulfilling prophecy, that someone much earlier noted. Healing was made easy/boring thus a drop in playerbase which in turn means the devs need to make healing even easier to make up for less skilled players which causes another drop in healers which again causes the devs to make healing easier and it'll keep continuing because they'd rather not spend the money or work hours to fix the root of the problem: healer dps.
Which could be, hypothetically, solved by; reducing the amount of healing abilties, lowering the strength and the cooldowns of the healing abilities that stay, increasing the strength of gcd heals, lowering the cast time of gcd heals, adding at least 3 or 4 dps abilities (one is a single target ability with a 2 second cooldown, another is a DoT with a 30 second duration and 5 second cooldown, the third could be a single target ability with a 25 second cooldown, and the fourth could be an aoe with a 50 second cooldown) to replace the healing abilties that were removed and keeping Glare, Broil and Malefic for when healing isn't needed and lowering their cast times to 1.5 seconds.
With that you; heal primarily through casting healing gcds and dps through weaving dps cooldowns between casting heals. And if healing isnt needed you still have Glare, Malefic and Broil to use. Dpsing as a healer would at least be more engaging as you'd have more than just 1 DoT and single target spell. You'd be casting a heal or Glare/Malefic/Broil then weave that DoT ability, then after the next heal or Glare/Malefic/Broil you'd weave the next cooldown then go weaving the 2 second ability until the others come off cooldown.
The reason people hate having to spam gcd heals is there are no dps abilities to weave during them that do not have healing tacked on to them. Give dps abilties with very short cooldowns to healers with 0 healing tacked on and people would be content with spamming Cure 1 or Physick because they'd have those to use during the gcd.
An unintended side-effect of that is too much mobility, but who really cares about mobility anymore when nearly every job has heaps of mobility now.