Quote Originally Posted by Flay_wind View Post
Not counting all death effects and some other BLU specific things, that's basically how BLU Healer mimic plays.
You have Pom Cure with short cast time, after which you can weave your Primals (OGCD damage abilities on various cooldowns) in. You have Gobskin which is ~20% hp party shield without any healing component, so it's a strict mitigation. There's Exuviation (Cure 3 + Esuna)/Stotram (off-brand Medica), Angel Snack which is your busted 2 minutes CD which is *just* super charged off-brand Medica 2. And then there's also White Wind, which in a lot of situations is AoE Benediction (Ahem). No OGCD heals whatsoever, and as someone who has cleared all BLU content, which includes Synced/NoEcho Coils, AlexSavage and OmegaSavage i'd say they are not needed.
You have Song of Torment, aka your 30 seconds 550 total potency DoT. Then you can slot in Rose of Destruction - 30 seconds 400 potency spell, Magic Hammer 90 seconds cooldown restores some MP and is basically a second stackable Addle. Also there's Sonic Boom which is your spammable 1,5 seconds filler spell, after which you can also weave your Primals in.
You dont even need all those abilities to have fun as blu healer. I'm missing some of the blu spells and its still a blast. Because i have an actual dps rotation between my heals even if its incomplete, which imo is how the game used to and should be- even without all your abilities you can have fun

blu healer is very close to what i'd hope all healers would be with solid powerful heals and a dps rotation with a bit of utility and crowd control thrown in as well and weaving windows aplenty to fit in the ogcds

Naturally given we are apparently going to be having another chunk out of Ast by the devs, we will have 2 regen healers and 2 shield healers. So a more in depth look at how I'd like it is one member of each has a higher focus on personal damage and the other on raid damage. That's not to say one or the other should lose out though, only have less emphasis

Whm: High pot heals and lower regens, Larger elemental combo based dps rotation with strongest healer attacks. Only one or two utility actions, refunds heal potency like misery
Ast: Low pot heals high power regens, small proc based rotation with cards and actions for lots of strong utility and ability to extend timers
Sch: High pot heals with weaker shields, dot mage rotation with personal damage comparable to whm. Little utility but can spread dots and has fairy to help silence/stun
Sge: Low pot heals but strong shields, burst type rotation with plenty of utility