In early dungeons like 50s 60s since the scaling is so bad you rarely need to heal at all, aoes are little tickles and Tank busters are like a poke at the HP. And even in 70s and 80s nothing is too threatening to only be healingBecause there job is to heal. Not dps.
Honestly though I think its just a total lack of communication between the people designing the jobs and the people designing the content..
You can see this everytine they come out and say we've made healing more important or intensive. And sure it works. For a whole week maybe even 2 before peoes Ilevel covers the extra heals they needed and things go right back to the way they were...
As for ast. I did enjoy it in 4.0 lotsnof fun. But 5.0 I think I've played it twice not even enough to get it to 71. They absolutely murdered everything that made it fun..
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
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